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February 10, 2012
 
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Blogs

Damien King's Blog

Founder of BreezeBlue Ltd, a social gaming developer focusing on casual online gaming. www.breezeblue.com

Damien King's Comments

Comment In: The Coming Facebook Games Price War [Blog - 01/22/2010 - 10:57]

As a social games developer ...

As a social games developer we've been considering the idea of an in-house currency which coul be used across any current and future title of ours. It makes sense from a consumer point of view it would be something that would appeal to me as a player on other games ...

Comment In: Achievement Design 101 [Blog - 12/02/2009 - 04:01]

Thanks for the great article. ...

Thanks for the great article. Very useful to read, as we have achievements in our own casual game and in the process of designing more. Seems like we're doing the right things - grind achievements e.g., Win against other players 250 times are things players earn from normal play fairly ...

Comment In: Staying Power: Rethinking Feedback to Keep Players in the Game [Feature - 10/27/2009 - 02:00]

Great article. I think this ...

Great article. I think this covers some very important points. Focusing design around player motivation and encouragement is still in it's infancy I think - its easy to overlook player feedback when you're busy tweaking Awesome Boss Monster 4. Console based games seem to be growing into the habits of ...

   

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