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Damir Slogar's Blog


With over 25 years spent in the game industry and credited for over 100 games across 12 different platforms, Damir is one of the most experienced industry professionals in Canada. Born in Croatia, he started his career in the mid 80's as a programmer creating proprietary games for the MSX and Commodore Amiga. He spent the next couple of years in broadcasting; producing and hosting a live TV show devoted to video games and computer technology. In 1995, he founded a video game magazine where he worked as the editor. In 1999, he moved to Canada and continued his professional career as a lead programmer, first in Sandbox Studios and later in Digital Illusions Canada. In 2004, he established BBB, which quickly became one of the best known casual and handheld game developers in North America, as evidenced by numerous “Best Game” awards. In last 10 years, he has been instrumental in growth of the studio that created some of the best known casual and mobile game brands. 


Damir Slogar's Comments

Comment In: [News - 09/02/2015 - 02:11]

Except the half of the ...

Except the half of the above list are not game-as-service games.

Comment In: [News - 08/10/2015 - 09:43]

Whole package is very well ...

Whole package is very well done but lack of any interview with Chris and Tim Stamper is very disappointing. I guess they didn 't left on the good terms.

Comment In: [Blog - 10/09/2014 - 05:31]

Great article Felipe I have ...

Great article Felipe I have one of the largest collection of the CRPG out there about 3000 boxed games from mid 70 's to mid 90 's, complete Sierra, SSI, Infocom, Interplay, etc. Platforms ranging from ZX81 to Amiga with most of them being for PC and 90 of them ...

Comment In: [News - 05/06/2014 - 04:54]

The earning report effect added ...

The earning report effect added almost 2B to their market cap. Quite impressive.

Comment In: [News - 04/09/2014 - 10:36]

Very misleading. Title speaks of ...

Very misleading. Title speaks of 'all mobile game revenue ' while in fact Swrve is mainly used in F2P games that monetize through IAP. On the top of that, there is no mention of alternative revenue sources offwewalls, ads, etc. that also significantly contribute to overall mobile revenue and as ...

Comment In: [Blog - 01/02/2014 - 04:58]

Paul, your math is more ...

Paul, your math is more or less correct but the starting and ending numbers are not. 7 CPI is ridiculous. Many reports are talking about 7, but this is simply not true. 2 is much more realistic number. r nAt the same time, LTV of 13c is not good for ...