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Blogs

Dan Brewer's Blog

My name's Daniel Troy Brewer, a Designer recruit at Supermassive Games. I'm originally from a farm in Somerset, studied Creative Computer Game Design at Swansea Metropolitan University the rest is yet to come! I love Games. Let's just get that straight right now! So being able to comment and debate with the world's Game Designers here on Gamasutra, is just awesome! Please feel free to check out my normal blog www.hedgeshot.blogspot.com which I'll try and post a double of anything I post here!

Member Blogs

How can we use Twitter in Games?
Posted by Dan Brewer on Wed, 01 Apr 2009 05:11:00 EDT in Game Design
A short piece based around a generic concept and how Twitter can enhance the player's game experience by making use of his/her followers.
Read More... | 0 Comments

   

Dan Brewer's Comments

Comment In: Full Reactive Eyes Entertainment: Incorporating Quick Time Events into Gameplay [Feature - 02/08/2011 - 05:40]

If may add Heavy Rain ...

If may add Heavy Rain to the list of the examples. Made up of pretty much quicktime events. A memorable sequence involving a leading character and a shootout in a Mansion. There is no fixed button to fire your gun, instead enemies pop up and depending on their screen position, ...

Comment In: An Open Letter to Antiques Roadshow [Blog - 01/11/2010 - 10:13]

You could have an augmented ...

You could have an augmented reality system where players capture their household antiques with a camera and identify them through a 20 questions style database It could be expanded with a 'play' ebay-style auction room multiplayer where you buy items to adorn your house with For such a initially dry ...

Comment In: Game Designer As A Dream Job? [Blog - 11/27/2009 - 11:59]

Just a post note: I ...

Just a post note: I love my job I wouldn't trade it for any other All I was trying to do was highlight a few problems that the job entails, which is the same as any other job. I'm very lucky to be working for a company that takes negative ...

Comment In: How to replace levels in MMOs [Blog - 03/06/2009 - 02:04]

If you imagine the concept ...

If you imagine the concept of advancing through levels going UP a scale, a possible alternative would be going SIDEWAYS Sideways you cry How bizarre When looking at team-based action FPS games, taking Call of Duty for an example. You can see that the developers essentially have the illusion of ...

   

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