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Dan Felder's Blog

 
The depths of game design, where the cautious dare not tread.
 

Member Blogs

Posted by Dan Felder on Sat, 30 Aug 2014 02:41:00 EDT in Business/Marketing, Design, Indie
Whether looking to improve, looking to hire or looking for team members - there's at least one big thing that sets amateur designers apart.


Posted by Dan Felder on Fri, 20 Jun 2014 06:53:00 EDT in Business/Marketing, Serious, Social/Online
Games can't make you exercise, but they can make you kill people


Posted by Dan Felder on Tue, 14 Jan 2014 03:34:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Sat, 11 Jan 2014 02:31:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Thu, 09 Jan 2014 03:26:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Wed, 08 Jan 2014 07:07:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!



Dan Felder's Comments

Comment In: [Blog - 10/16/2014 - 02:09]

Alright, returned with thoughts as ...

Alright, returned with thoughts as promised. r n r n1 Hearthstone 's problems for skilled players have little to do with randomness and much more to do with there being almost no decisions by which skilled players can demonstrate their skill. The problem isn 't that randomness is part of ...

Comment In: [News - 08/28/2014 - 01:00]

Can we all just agree ...

Can we all just agree that threatening someone 's life or safety in any context is terrible r n r nCan we all just agree that calling people rape-apologists, misogynists, feminazis or any similar insult just because they disagree with you is terrible r n r nCan we all just ...

Comment In: [Blog - 08/11/2014 - 05:30]

I think some of these ...

I think some of these comments are a great example of how no matter what you say, someone 's going to disagree with it.

Comment In: [News - 06/25/2014 - 11:59]

Theresa, that 's a very ...

Theresa, that 's a very good point. A soundtrack is an extraordinary way to evoke emotion. For some reason I almost never think about it when working on design, probably because it 's not something under my control. Or because I 'm being an idiot. There 's that possibility too. ...

Comment In: [News - 06/27/2014 - 07:14]

People buy a lot of ...

People buy a lot of games, get a huge backlog, play some and lose interest quickly or never feel like playing a title - and then a shiny new title comes out. r n r nPeople get huge backlogs of 'clothes ' and that doesn 't stop them from buying ...

Comment In: [Blog - 06/18/2014 - 08:58]

Players spend MUCH more time ...

Players spend MUCH more time simulating running, athletic movement and other forms of exercise in games than they spend killing people or objectifying women. By mainstream critic logic, gamers should be extraordinary exercisers - because playing a game that glorifies exercise and athleticism should be at least as effective as ...