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April 17, 2015
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Dan Felder's Blog

 
The depths of game design, where the cautious dare not tread.
 

Member Blogs

Posted by Dan Felder on Mon, 13 Apr 2015 12:16:00 EDT in Design, Production, Serious, Indie
“When a man does not know what harbor he is making for, no wind is the right wind.” -Seneca


Posted by Dan Felder on Tue, 07 Apr 2015 01:07:00 EDT in Design, Indie
Can you make a bad game good?


Posted by Dan Felder on Sat, 30 Aug 2014 02:41:00 EDT in Business/Marketing, Design, Indie
Whether looking to improve, looking to hire or looking for team members - there's at least one big thing that sets amateur designers apart.


Posted by Dan Felder on Fri, 20 Jun 2014 06:53:00 EDT in Business/Marketing, Serious, Social/Online
Games can't make you exercise, but they can make you kill people


Posted by Dan Felder on Tue, 14 Jan 2014 03:34:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Sat, 11 Jan 2014 02:31:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!



Dan Felder's Comments

Comment In: [Blog - 04/10/2015 - 01:52]

When the flavor calls for ...

When the flavor calls for bad mechanics, sometimes it makes sense to match the flavor to the mechanics instead. While space combat being 2D might seriously mess with the fantasy, lots of other combat feels perfectly natural as 2D.

Comment In: [Blog - 04/08/2015 - 02:15]

Heck yes This is an ...

Heck yes This is an AWESOME contribution

Comment In: [Blog - 04/07/2015 - 01:07]

Excellent piece, fun and useful ...

Excellent piece, fun and useful to read.

Comment In: [Blog - 04/07/2015 - 01:07]

Thanks. To clarify, the design ...

Thanks. To clarify, the design test is the entire multi-stage process. One of the challenges is to improve the game of Rock, Paper, Scissors. This gives me a chance to see how someone approaches improving a game 's design. There isn 't a right answer, it 's the equivalent to ...

Comment In: [Blog - 04/08/2015 - 02:15]

Confirmation Bias is certainly a ...

Confirmation Bias is certainly a danger, but it can be controlled with reasonable efficacy through different experimental methods. r n r nBasically, this study 's limits are that it asks are people that play videogames getting more sexist overall This has some limits, because there are lots of external factors ...

Comment In: [Blog - 04/06/2015 - 01:43]

Sorry. I was referring to ...

Sorry. I was referring to your conclusions about how the specific games you mentioned shouldn 't have goals. r n r nYour concerns are better expressed and in more practical ways by the use of psychographics in the linked article. r n r nYour distinction between Game and Toy isn ...