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Blogs

Dan Porter's Blog

Dan Porter's Comments

Comment In: Part 2: Quality Assurance - a career destination in games? Why not!!? [Blog - 04/15/2013 - 12:15]

QA leads should definitely get ...

QA leads should definitely get paid a lot more for what they do. That 's a tough job. r n r nThe difficulty is that with the staggering man hours needed to find all the bugs in a AAA game and the sheer volume of people you need to throw ...

Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]

Impressive and succint Thanks for ...

Impressive and succint Thanks for including the math images. This one is definitely going on the cheatsheet.

Comment In: A Game Without God [Blog - 03/29/2013 - 12:30]

@Chad: r nI like that ...

@Chad: r nI like that interpretation. It would be interesting if by getting the car crash ending, you never end up getting around to defeating the supreme evil being at the end of the game. r n r n@OP: r nOr weirder still, if you want to support a narrative ...

Comment In: #1ReasonWhy We Need to Change the Way We Fight Against Sexism [Blog - 03/29/2013 - 09:45]

Just a nitpick here Emppu, ...

Just a nitpick here Emppu, but women aren 't a minority. They are, however, historically marginalized. r n r nThey might be a minority in the game industry, but that once again is a result of marginalization in one form or another -- including cultural nudging away from certain professions ...

Comment In: The Game Design Tax Man [Blog - 08/22/2012 - 01:20]

Minecraft Learning Curve r n------------ ...

Minecraft Learning Curve r n------------ r nDay 1: Learn that punching trees and dirt results in wood and dirt cubes. r nNight 1: DIE HORRIBLY A LOT. r nDay 2: Walk a long ways and realize that the trees and dirt go for a very, very long way. r nNight ...

Comment In: The Old Republic subscriptions dip to 1.3 million users as casual players drop out [News - 05/07/2012 - 05:43]

IMHO mobility within the gamespace ...

IMHO mobility within the gamespace was also a pretty big problem. People tend to overlook this, but a huge portion of the time a player spends in an MMORPG is spent getting from Point A to Point B. Where Point B is and how the player gets there is a ...

[More Dan Porter Comments]   

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