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Blogs

Daniel Accardi's Blog

I play video games; I play Irish music; and I'm particularly interested in post-structuralist theory. My blog is about coming to terms with all those crazy pursuits, and being better at them by understanding them.

Member Blogs

Why Doesn’t Anything Mean Anything?: Thoughts on Resource Balancing in Games  Featured Blogs
Posted by Daniel Accardi on Tue, 16 Apr 2013 12:10:00 EDT in Serious, Design
A few meditations on using rudimentary mechanics and UI elements to deal with big, serious intense philosophical sorts of things.
Read More... | 0 Comments

Trending Now: Halo 4 and Appropriating Mechanics
Posted by Daniel Accardi on Tue, 04 Dec 2012 03:15:00 EST in Console/PC, Design
Three flabby ruminations on some simply bad design decisions in Halo 4.
Read More... | 0 Comments

The Elder Scrolls: quantum mechanics and game stories.  Featured Blogs
Posted by Daniel Accardi on Fri, 19 Oct 2012 01:55:00 EDT in Serious, Design
Musings on how a quantum mechanical model of possibility affects game design.
Read More... | 3 Comments

Story where there is none: lessons from Demon's Souls  Featured Blogs
Posted by Daniel Accardi on Tue, 09 Oct 2012 09:10:00 EDT in Serious, Design
A short piece on how Demon's Souls and Dark Souls use the inventory screen to tell a story.
Read More... | 2 Comments

   

Daniel Accardi's Comments

Comment In: Examining the Pipeline: Demographics of Undergraduate Students Studying Games [Blog - 06/04/2013 - 12:43]

Hi Ramin, r n r ...

Hi Ramin, r n r nI 'm also inclined to wonder at what biases creep in if you 're only looking at self-professed game development majors, versus the actual constituents of the game industry. I 'm sure there are plenty of people - since until recently, this was the only ...

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

Hey Jen, r n r ...

Hey Jen, r n r nGood article. There 's definitely something to this whole thing. In a certain sense, I think there 's a definite economic slant to it: pizza and beer is supposed to be a quick, cheap and dirty as you can get it, and for an individual ...

Comment In: Nailing down storytelling terminology [Blog - 05/28/2013 - 08:13]

Hi Bart, r n r ...

Hi Bart, r n r nThat 's certainly one diagnosis, but I don 't know I 'm inclined to say games aren 't great at story, by this definition, simply because it 's a somewhat difficult task. Maybe it 's kind of a question of...personal aesthetic valuation, but if a ...

Comment In: The Hero's World or the Worldly Hero [Blog - 05/29/2013 - 03:05]

Hey Josh, r n r ...

Hey Josh, r n r nGreat article. It 's one of those things I tussled with a lot myself, wondering if there might be better ways of doing things - for example, using procedural generation of content, and more naturalistic systems, to give the better impression of a world versus ...

Comment In: Time to move on from the gameplay vs. story debate [News - 05/10/2013 - 04:08]

Does anyone else get the ...

Does anyone else get the impression that there 's a bit of a contradiction in this talk, or at least in the way it 's represented It seems like the headline is ignore the debate, go out and create as a way to determine the truth of issues but then ...

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

I agree with Blow about ...

I agree with Blow about the ambiguity thing - games do have very different strengths than books and film. Rather than beating the player over the head with a moral, they are strongest when they elicit introspection. r n r nAlthough it 's definitely true that games have different strengths ...

[More Daniel Accardi Comments]   

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