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Blogs

Daniel Boutros's Blog   Expert Blogs

Strange and convoluted career path that started out in London Arcade fighting game tournaments as a player, champion and organiser, led me into journalism and then right through production, consultancy, Biz Dev, PR and eventually right back to Production and Design.

I've worked with The Bitmap Bros (Speedball XBLA), THQ (UFC Undisputed 2009), JAWLtd (Gravity Crash) and Oddworld (Stranger PSN). I've consulted guys in the movie biz on putting games out, and occasionally ghost-write consultations for other people, so they can look smart and knowledgable, as well as big and important.

I've sold my own IPs into what film cos called 'options', and was one of the first and few to sell a 'game option'. And then watch it go nowhere, so I'm doing it myself now.

Finally, I work as a Creative Director for Adept Games. We put out the critically well-received (Eurogamer 8/10!) 'Trixel' in Spring 2009. We got featured by many from IGN to Oprah Magazine and the game was called out as one of the best logic puzzles ever made. Which was nice. 

My goal is to make 'games that make you think', be it in the intellectual or emotional sense of the phrase, and our next project is no small feat.

My present stop on the creative journey is mastering making better UIs, quicker and getting back to my art / twisted humour roots.

Expert Blogs

Fighting The Good Fight; Why Fighting Games Need Their Arses Kicked [Part 3]  Featured Blogs
Posted by Daniel Boutros on Tue, 20 Apr 2010 12:22:00 EDT in Design
More brain-farting on the subject of fighting games. Specifically, the relief of victory. And as a side-note, poorly descriptive kinetic UIs in fighting games being the biggest barrier to entry.
Read More... | 12 Comments

Fighting The Good Fight; Why Fighting Games Need Their Arses Kicked [Part 2]
Posted by Daniel Boutros on Fri, 23 Oct 2009 10:10:00 EDT in Design
Raw Aggression. A vital part of the fight, a driver for the motions or just a way to illustrate a character?
Read More... | 1 Comments

Fighting The Good Fight; Why Fighting Games Need Their Arses Kicked [Part 1]  Featured Blogs
Posted by Daniel Boutros on Wed, 21 Oct 2009 01:43:00 EDT in Design
Why fighting games need to change their game before they get K.O'd like an old Rocky. I'll update this in parts. Part 1 is up - Tension.
Read More... | 20 Comments

   

Daniel Boutros's Comments

Comment In: The Wii U launch by the numbers [News - 12/12/2012 - 01:21]

It 's been a while. ...

It 's been a while. It was crap when it launched remember Like 1.5 or something.

Comment In: Postmortem: McMillen and Himsl's The Binding of Isaac [Feature - 11/28/2012 - 04:45]

A great game. One my ...

A great game. One my favorites of the year, pre-Wrath of Lamb. After that, it felt like starting again for me. : r n r nWas stunned it didn 't even get an award nomination at any of the indie shows. Smelled like bullshit to be honest. r n r ...

Comment In: The Shifting Continuum: An Arc System Works Interview [Feature - 10/12/2012 - 04:00]

Completely agree. The UIs - ...

Completely agree. The UIs - pertaining to in-game cues in the animation and so forth - also don 't hint or teach the rules of the game. It 's all trial and error and for many, frustration. r n r nHad a big long whinge about it here and in ...

Comment In: Your Kickstarter project got funded... Now what? [News - 08/22/2012 - 03:32]

That 's messed up :-/ ...

That 's messed up :-/ r n r nI 'd be hostile too if I was treated this way

Comment In: Changes at Thatgamecompany: Santiago departs, new game underway [News - 03/29/2012 - 03:46]

Kellee Dude Now you can ...

Kellee Dude Now you can totally help me fund that fart game I pitched you ages ago r n r nSeriously though.... good luck.

Comment In: NightSky dev on Japanese game critics, ditching the term 'indie' [News - 03/28/2012 - 12:26]

Tyroooooooooooooone. r n r nAlso, ...

Tyroooooooooooooone. r n r nAlso, agreed. r n r nIndie is now a special word for hipster wankers to get excited about themselves. It 's become as annoying as when marketing wankers used to use the word mass market , which meant I want to make shitloads of money but ...

[More Daniel Boutros Comments]   

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