Strange and convoluted career path that started out in London Arcade fighting game tournaments as a player, champion and organiser, led me into journalism and then right through production, consultancy, Biz Dev, PR and eventually right back to Production and Design.
I've worked with The Bitmap Bros (Speedball XBLA), THQ (UFC Undisputed 2009), JAWLtd (Gravity Crash) and Oddworld (Stranger PSN). I've consulted guys in the movie biz on putting games out, and occasionally ghost-write consultations for other people, so they can look smart and knowledgable, as well as big and important.
I've sold my own IPs into what film cos called 'options', and was one of the first and few to sell a 'game option'. And then watch it go nowhere, so I'm doing it myself now.
Finally, I work as a Creative Director for Adept Games. We put out the critically well-received (Eurogamer 8/10!) 'Trixel' in Spring 2009. We got featured by many from IGN to Oprah Magazine and the game was called out as one of the best logic puzzles ever made. Which was nice.
My goal is to make 'games that make you think', be it in the intellectual or emotional sense of the phrase, and our next project is no small feat.
My present stop on the creative journey is mastering making better UIs, quicker and getting back to my art / twisted humour roots.