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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
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February 10, 2012
 
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Daniel Boy's Blog

Daniel Boy's Comments

Comment In: Interview: Seamus Blackley's new team of Atari coin-op superstars aim for iPad [News - 02/02/2012 - 09:50]

The games may come to ...

The games may come to other mobiles, but iPad is the lead platform. Ipad only

Comment In: California taxpayers reimburse ESA $1.3M after SCOTUS defeat [News - 01/26/2012 - 12:47]

For me as a European ...

For me as a European the question is: Why are violence and pornography handled so differently in the US So, dear americans: Why is it so clear that media violence is protected speech but sex not

Comment In: Opinion: Subscriptions are not the future, they are the past [News - 01/16/2012 - 04:29]

0. Barrier: Persuade the player ...

0. Barrier: Persuade the player to cancel one of their other services : Thank god that most potential players of MMOs don't have an xbox live account. And magazines are on their way out. If you were correct, how could their have ever been a market for ultima online, or ...

Comment In: Zynga's IPO: What Went Wrong? [News - 12/16/2011 - 01:27]

Isn't Zynga's market cap now ...

Isn't Zynga's market cap now lower than EA's because of today's 5 dip

Comment In: Lack Of Subscribers Forces Lego Universe Offline [News - 11/04/2011 - 12:28]

I think you are mostly ...

I think you are mostly right. So you need a fine tuned content unlock system like in DDO and/or a critical mass of migrating players. The WoW players that hit level 20 will only start subscribing if they don't lose friends social factors or the content above 20 is very ...

Comment In: Gamification: Framing The Discussion [Feature - 11/02/2011 - 04:00]

Some loop holes in your ...

Some loop holes in your definition are: 1. Playing and not winning is not fun using slot machines casually just for fun 2. Winning by chance and not mastering it is not fun. Maybe you get around these cliffs by making fun a very very narrow subset of joy. I ...

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