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In my late-20s, I started with PCs like so many others, with microcomputers (especially the BBC Acorn Model B) and onwards to DOS during the halycon days of shareware. And from around 1999, I've kept myself apprised of technologies coming out, programming languages and many experiments in game engines since.
As for me personally, I reside in Lancashire, England from my dictatorial position in front of my PC, waving my walking stick in the air whilst exclaiming how good it was back in the old days and that the young whippersnappers of today have everything... ;)
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Member Blogs
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Should we appreciate Duke Nukem Forever now that it's almost here? |
| Posted by Daniel Brogan on Thu, 09 Jun 2011 11:42:00 EDT in
Serious
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| As the Steam rollout commences for those of us internationally, and I await my copy to be delivered, based on the reactions I have witnessed over the past two years and having played the demo for myself, does DNF be appreciated or scorned? |
| Read More... | 2 Comments |
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My experience within higher education in the UK |
| Posted by Daniel Brogan on Tue, 08 Mar 2011 01:42:00 EST in
Business/Marketing
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| In this blog, I demonstrate my personal experience from within higher education, the quality of the working materials and the quality of the other students. I also examine whether computing courses at foundation degree level are actually worth taking. |
| Read More... | 0 Comments |
Daniel Brogan's Comments
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Comment In: GDC 2012: Sheppard on the problem with 'women in games' initiatives [News - 03/07/2012 - 04:12]
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I 've been in a ... I 've been in a similar kind of working environment and in mine, I really did feel an empathy for the lone woman, working admin/reception only to be faced with drivers for the company and the other all-male workers. I was just glad it was a temp contract r n ... |
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Comment In: GDC 2012: The unique challenge of making students play old video games [News - 03/06/2012 - 06:41]
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Of course and I agree ... Of course and I agree almost completely. With the exception of Zork and Mario, as there were other text adventures before Zork and afterwards, just as there were platformers before Mario and afterwards.But here 's the thing, as I 've pointed out in my other posts, the 80s introduced problems ... |
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Comment In: A Puzzled Look At the Adventure Genre. [Blog - 12/12/2011 - 11:07]
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Very interesting posts so far, ... Very interesting posts so far, and yes I read them all - which perhaps shows how much time I have available...but anyway, this all harks back to the Warren Spector talk about 8-10 years ago, discussing Problems not Puzzles and based upon what I have read, this is still an ... |
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Comment In: Six Words About Casual Games [Blog - 12/14/2011 - 02:10]
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Simple, hook s , time-based, ... Simple, hook s , time-based, rinse/repeat. --- Games available on social networks. An explanation in case anyone feels they should be offended for the little guy :- 1. Simple: one basic interface operation that does everything - so in Farmville, Cityville etc and all their clones , it's a single ... |
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Comment In: Opinion: Have You Done Your 10,000 Hours? [News - 11/01/2011 - 03:55]
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In addition to the problems ... In addition to the problems you've put up here Phil, there are more from my experience of higher education I went into it at 26, having been involved with PCs since I was in single digits and there were those on this level 4 HND Computing course who had done ... |
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Comment In: Thatgamecompany: Industry Doesn't Recognize That 'Gamers Are Not Stupid' [News - 09/26/2011 - 11:36]
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Not to undermine the importance ... Not to undermine the importance of what Kellee Santiago is saying, but Warren Spector pointed all this out in his 2003 GDC speech Sequels and Adaptations: Design Innovation in a Risk-Averse World located here: http://www.gdcvault.com/play/1014859/Sequels-and-Adaptations-Design-Innovation - hands up: who, like me, remembers when it was right here on Gamasutra in ... |
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