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Blogs

Daniel Campbell's Blog

Daniel Campbell's Comments

Comment In: Part 2: Quality Assurance - a career destination in games? Why not!!? [Blog - 04/15/2013 - 12:15]

I personally loved QA and ...

I personally loved QA and would gladly go back in a heartbeat. I found it fulfilling, challenging and fun. Unfortunately QA is often seen as more of a necessary evil rather than a useful tool by many developers. This usually leads to QA being treated as second class citizens.

Comment In: Developing for Ouya? Here's how it stacks up to today's mobile devices [News - 04/15/2013 - 10:21]

Not too shabby considering it ...

Not too shabby considering it 's 100.

Comment In: How to Prototype a Game in Under 7 Days [Feature - 10/26/2005 - 12:00]

Absolutely fantastic piece. Still incredibly ...

Absolutely fantastic piece. Still incredibly relevant.

Comment In: Full Sail study attempts to shed light on Metacritic's weighting system [News - 03/27/2013 - 06:10]

I choose not to answer ...

I choose not to answer that question on the grounds it will incriminate me. :-

Comment In: Tips for RPG design from the Harvest Moon franchise [News - 03/27/2013 - 02:55]

I 've always loved the ...

I 've always loved the Harvest Moon series, and the Rune Factory series that much more. I have to say that the varying degrees of difficulty design he talks about is very intriguing and actually functions on a few different levels. Not only does the farming and such offer an ...

Comment In: The relevancy of premium games in a F2P-dominated economy [News - 03/27/2013 - 04:21]

I honestly think that there ...

I honestly think that there are a lot of contributing factors to success in either camp. Too many developers want it both ways and that simply doesn 't work in most cases . They release the game for a few bucks, but then still feature micro-transactions. If you want people ...

[More Daniel Campbell Comments]   

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