Multi-award winning artist and developer of Symmetrain (symmetrain.com) and She Remembered Caterpillars (caterpillar.solutions). Currently looking for new adventures. Hire me!
My portfolio www.danielgoffin.com +++ My twitter @danielgoffin
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects.
[Blog - 08/17/2014 - 02:21]
Good article and helpful for ...
Good article and helpful for more than just level designers. r n r nHowever, I have one little complaint: Based on the preview thumbnail I thought the article would be about isometric or birds eye view games while the article really only references games with ego-perspective.
[Blog - 07/17/2014 - 06:53]
Another difficulty that games in ...
Another difficulty that games in the context of contemporary art have is time. r n r nVideo and media art face the same issue since their inception. Compared to non-time based art they need considerably more time investment to understand, let alone appreciate. When visiting a museum or gallery you ...