Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Daniel Goffin's Blog

 

Developer of Symmetrain and currently working on a new project.

I have a personal portfolio website with blog that you can visit at www.danielgoffin.com

 

Daniel Goffin's Comments

Comment In: [Blog - 08/17/2014 - 02:21]

Good article and helpful for ...

Good article and helpful for more than just level designers. r n r nHowever, I have one little complaint: Based on the preview thumbnail I thought the article would be about isometric or birds eye view games while the article really only references games with ego-perspective.

Comment In: [Blog - 07/17/2014 - 06:53]

Another difficulty that games in ...

Another difficulty that games in the context of contemporary art have is time. r n r nVideo and media art face the same issue since their inception. Compared to non-time based art they need considerably more time investment to understand, let alone appreciate. When visiting a museum or gallery you ...