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Daniel Helbig's Blog   Expert Blogs

I work as a Game Designer at a local production house for video games in Germany, Munich and try to blog about game mechanics and game design with a rational approach.

Expert Blogs

Weapon Balancing Based On Gameplay Situations (Part Two)  Featured Blogs
Posted by Daniel Helbig on Sun, 05 Jul 2009 04:32:00 EDT in Game Design
Hi and welcome to the second part of “Weapon Balancing based on on Gameplay Situations” series.
Read More... | 10 Comments

Weapon Balancing Based On Gameplay Situations (Part One)  Featured Blogs
Posted by Daniel Helbig on Sun, 28 Jun 2009 03:24:00 EDT in Game Design
This is going to be the first post in a longer series of articles I want to write about the balancing of weapons in shooters via gameplay situations.
Read More... | 15 Comments

   

Daniel Helbig's Comments

Comment In: Learning the Ways of the Game Development Wiki [Feature - 07/30/2009 - 03:32]

Hi, I wrote a blog ...

Hi, I wrote a blog post about the reasons I believe a Wiki makes more sense for a GDD. I would highly appreciate it if you could tell me your opinion about it. http://www.gamasutra.com/blogs/DanielHelbig/20090809/2707/Microsofts Word Lets bury the dead 20 Reasons why you should write your GDD in a Wiki.php

Comment In: Weapon Balancing Based On Gameplay Situations (Part Two) [Blog - 07/05/2009 - 04:32]

Hi Christian, thanks for the ...

Hi Christian, thanks for the additional points. I will add them to the list. Thanks a lot and sorry that I didn't published the third part yet but there is a lot going in front of the GC in cologne. But I hope I will get to it somehow this ...

Comment In: Weapon Balancing Based On Gameplay Situations (Part One) [Blog - 06/28/2009 - 03:24]

PS: I also gave some ...

PS: I also gave some comments on the realism issue in the second part of the series. http://www.gamasutra.com/blogs/DanielHelbig/20090705/2233/Weapon Balancing based on Gameplay Situations Part two.php

   

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