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Daniel Helbig's Blog   Expert Blogs

 
 

Expert Blogs

Posted by Daniel Helbig on Wed, 28 Jan 2015 02:07:00 EST in Business/Marketing, Design, Indie
For this years GGJ15 I created a user-generated interactive chain story called ESCALATE! - a game for which development I had to sail far out of my normal comfort zone.


Posted by Daniel Helbig on Mon, 21 Jul 2014 11:11:00 EDT in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.


Posted by Daniel Helbig on Wed, 04 Jun 2014 10:02:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
May 1st we released our first game “... and then it rained” for iOS. The following month was a big but bitter-sweet success story with some hard but valuable insights on the way.


Posted by Daniel Helbig on Sun, 05 Jul 2009 04:32:00 EDT in Design
Hi and welcome to the second part of “Weapon Balancing based on on Gameplay Situations” series.


Posted by Daniel Helbig on Sun, 28 Jun 2009 03:24:00 EDT in Design
This is going to be the first post in a longer series of articles I want to write about the balancing of weapons in shooters via gameplay situations.



Daniel Helbig's Comments

Comment In: [News - 03/02/2015 - 05:13]

pocketgamer more or less the ...

pocketgamer more or less the same numbers. r n r nhttp://www.pocketgamer.biz/metrics/app-store/submissions/ r n r nIts roughly 1500 apps per day with a third or fourth being games, depending on the month.

Comment In: [News - 01/28/2015 - 04:01]

Thanks Michael. Helix is one ...

Thanks Michael. Helix is one of the games I really envy as a game designer because the controls and also every other part of the game are just extremely well done Good luck for your future projects

Comment In: [Blog - 07/21/2014 - 11:11]

Hey Christian, thanks for the ...

Hey Christian, thanks for the nice reply. It sounds like a good idea to share ones concept early one, maybe I try it with the next game. Good luck with FreudBot

Comment In: [Blog - 06/04/2014 - 10:02]

I wouldn 't even call ...

I wouldn 't even call it a reskin. It 's exactly the game without polishing or atmosphere. They should have called it: ... and then we cloned. But yeah, having one 's own clone is probably an indie game development achievement :

Comment In: [Feature - 07/30/2009 - 03:32]

Hi, I wrote a blog ...

Hi, I wrote a blog post about the reasons I believe a Wiki makes more sense for a GDD. I would highly appreciate it if you could tell me your opinion about it. http://www.gamasutra.com/blogs/DanielHelbig/20090809/2707/Microsofts Word Lets bury the dead 20 Reasons why you should write your GDD in a Wiki.php

Comment In: [Blog - 07/05/2009 - 04:32]

Hi Christian, thanks for the ...

Hi Christian, thanks for the additional points. I will add them to the list. Thanks a lot and sorry that I didn't published the third part yet but there is a lot going in front of the GC in cologne. But I hope I will get to it somehow this ...