Designer and programmer for Paperbound, an upcoming gravity-based 4-player brawler that takes place inside old storybooks. Previously engine/graphcis programmer for 7 years, working on titles including Transformers: Fall of Cybertron and Empire Earth III.
[News - 07/07/2016 - 03:56]
I think I have literally ...
I think I have literally never heard a footstep in that game. Maybe Bastion. And most of the time, I can 't even tell when I 'm getting shot. The one thing that 's clear about the sound is the ultimates.
[News - 08/12/2014 - 03:22]
Interesting. At first, I was ...
Interesting. At first, I was excited that this could be good for Paperbound, but I 'm doubtful the latency will be acceptable for such a fast-paced game. Still, it should be great for slower games.
[Blog - 07/24/2013 - 03:36]
Thanks for the pose, Ian ...
Thanks for the pose, Ian I almost didn 't read the comments, but now I 'm glad I did r n r nCould you elaborate on what you either think or know worked the best. I see that Updates, Comments, and Discussions are the three main ways of interacting directly ...
[Blog - 02/12/2014 - 06:44]
[News - 02/04/2014 - 01:00]
[Blog - 09/24/2013 - 11:21]
I agree that this is ...
I agree that this is great work for someone without a background in art. I understand Cherry 's point of view, and the quality of work is obviously higher with a trained artist, but sometimes the budget is no budget. I 've been lucky enough to find some interest from ...