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December 9, 2016
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Daniel Holbert's Blog

 

Designer and programmer for Paperbound, an upcoming gravity-based 4-player brawler that takes place inside old storybooks. Previously engine/graphcis programmer for 7 years, working on titles including Transformers: Fall of Cybertron and Empire Earth III.

 

Daniel Holbert's Comments

Comment In: [News - 07/07/2016 - 03:56]

I think I have literally ...

I think I have literally never heard a footstep in that game. Maybe Bastion. And most of the time, I can 't even tell when I 'm getting shot. The one thing that 's clear about the sound is the ultimates.

Comment In: [News - 08/12/2014 - 03:22]

Interesting. At first, I was ...

Interesting. At first, I was excited that this could be good for Paperbound, but I 'm doubtful the latency will be acceptable for such a fast-paced game. Still, it should be great for slower games.

Comment In: [Blog - 07/24/2013 - 03:36]

Thanks for the pose, Ian ...

Thanks for the pose, Ian I almost didn 't read the comments, but now I 'm glad I did r n r nCould you elaborate on what you either think or know worked the best. I see that Updates, Comments, and Discussions are the three main ways of interacting directly ...

Comment In: [Blog - 02/12/2014 - 06:44]

Which game were you showing ...

Which game were you showing What did you think of the event Our music guy was showing our game there, as well--Paperbound.

Comment In: [News - 02/04/2014 - 01:00]

Tell me that this article ...

Tell me that this article is a parody of people who attend modern art galleries.

Comment In: [Blog - 09/24/2013 - 11:21]

I really appreciate this article ...

I really appreciate this article