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Daniel McMillan's Blog

 

I'm a well rounded game designer, concept artist, and project manager that works hard to create new experiences and execute collaborative vision from high concept to shippable product. Project platforms since 1994 have included: N64, SEGA, SNES, PS1, PS2, PC, iOS, Steam, Droid, Facebook, Youtube, Vimeo, Broadcast TV, and Feature Film.

• Functional design continuity from concept to completion
• I live on the solution side of the equation
• Hybrid agile & modular project management skills
• Eclectic communication skills
• Passion for quality in all efforts

 

 

 

Daniel McMillan's Comments

Comment In: [News - 12/06/2013 - 07:22]

Good start When parents authorize ...

Good start When parents authorize the app, they should have an option to choose a responsibility level which best fits the minor. That way, as a minor learns to be a responsible steward, parents may unlock additional privileges.

Comment In: [Feature - 11/04/2013 - 04:00]

What now Simple. Press on. ...

What now Simple. Press on. When the New World was discovered it would be quite a few centuries before all of it could be explored and colonized. The human spirit endeavors to explore, persevere, and have fun. People will always play good social multiplayer games if they know about them ...

Comment In: [News - 01/02/2013 - 04:30]

Mid-core moderate hard core style ...

Mid-core moderate hard core style game play with proportionate Fiero / Relief vector MC fr2

Comment In: [Blog - 06/12/2013 - 10:29]

Well done Luke ...

Well done Luke

Comment In: [News - 05/15/2013 - 03:51]

Trekkies once asked to be ...

Trekkies once asked to be re-named Trekker but after a few decades do they still care Our world is filled with chat slang, acronyms, tags, keywords, titles, L337 speak, like, and more. You said it best, when you said: So play games, of course, but don 't let the playing ...

Comment In: [News - 04/26/2013 - 08:10]

One thought is to reward ...

One thought is to reward certain kinds of posterity points for certain kinds of behavior. E.g., a pirate guild sets up a value system that rewards for external theft but punishes for internal theft. Thus, the Pirate guild earns X number of posterity points in Thieving value. If a player ...