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August 22, 2014
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Daniel Pang's Blog


Hong Kong writer/editor who occasionally moonlights as one of those rare individuals with faith in the human race. We're not all that bad, not all the time.

Been writing essentially since birth for a wide range of materials ranging from personal creative work to academic essays, articles, reviews, novels, and short stories. Years of experience from early babblings ("A goo goo gah gah bloo bloo blah blah") to current work on metafictional adult fairytales, high fantasies punk enough to make Tolkien rise from his grave and start rocking out to Seven Nation Army, science fiction fiction enough to give Philip K Dick aneurysms and William Gibson an entire litany of cybernetic heart failures and satire biting enough to make Jonathan Swift lock himself in a hall of mirrors.

Currently works as a creative editor slash content writer in toys.

Email me at with any creative job opportunities or copy editing. Competitive salaries are rare in the creative industry, so anything with that attached gets my immediate attention. 

If not and you're just interested in doing something creative, hit me up and we'll do dinner or something. Let's play.

Daniel Pang's Comments

Comment In: [News - 08/18/2014 - 03:27]

Who devalued the games on ...

Who devalued the games on the market r n r nIt sure as fuck wasn 't the consumers. r n r nOne of the cardinal rules of selling anything is that you never, ever, under any circumstances, insult your customers. This is the death knell for any industry and any ...

Comment In: [News - 07/30/2014 - 03:31]

@Bob r n r nIf ...

@Bob r n r nIf it works with the games people are already buying, then why will they buy the figure r n r nUnless they 're collectors, that is. r n r nThe value of the game is in the game, not the plastic add-on.

Comment In: [Blog - 07/23/2014 - 03:57]

double post ...

double post

Comment In: [News - 07/21/2014 - 08:21]

I just wish game designers ...

I just wish game designers would look to the world outside instead of just looking back at games. It creates a navel-gazing system where we constantly look inside the loop of games for inspiration. r n r nThe same source materials have been swallowed, digested, defecated, and swallowed again so ...

Comment In: [News - 07/04/2014 - 03:52]

double post ...

double post

Comment In: [Blog - 06/26/2014 - 03:53]

See above. Make a game. ...

See above. Make a game. r n r nDuring the process figure out what is most important. r n r nSpecialize in those elements that through experience you have discovered are most important and figure out how you do the job better or differently than others. r n r nAdd ...