Excellent article Thanks a lot I'm in the middle of the development of my indie game and development suddenly stopped because people lacked motivation. I'll use this article as reference for my next indie game.
A lot of engines are moving to scripted languajes more and more, for example Gamebryo Lightspeed which uses lua scripting a lot. Others more casual ones are aiming at purely scripted games unity, dxstudio . C is great for that. Mono FTW