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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
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Blogs

Daniel Rodriguez's Blog

http://www.silentkraken.com/

Daniel Rodriguez's Comments

Comment In: DICE 2010: Naughty Dog's Lemarchand On Why The Studio Has No Producers [News - 02/18/2010 - 01:56]

A 70 row long spreadsheet ...

A 70 row long spreadsheet Wow

Comment In: Guide To Becoming An Independent Game Developer [Blog - 11/08/2009 - 02:08]

Excellent article Thanks a lot ...

Excellent article Thanks a lot I'm in the middle of the development of my indie game and development suddenly stopped because people lacked motivation. I'll use this article as reference for my next indie game.

Comment In: Upping Your Game's Usability [Feature - 08/19/2009 - 04:10]

Excelent article. I liked the ...

Excelent article. I liked the examples.

Comment In: An Argument For Mono In Games [Blog - 08/08/2009 - 01:55]

A lot of engines are ...

A lot of engines are moving to scripted languajes more and more, for example Gamebryo Lightspeed which uses lua scripting a lot. Others more casual ones are aiming at purely scripted games unity, dxstudio . C is great for that. Mono FTW

   

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