Daniel Shumway's Blog
I'm a third-year college student studying game design and development at the Rochester Institute of Technology. In my spare time, I'm pursuing independent development.
You can follow the studio at http://latinforimagination.com
For over 4 months in my spare time, I've been working on an artificial intelligence named Piglet that plays and experiments with classic gameboy color games. In a series of articles, I explain what that process has looked like and how Piglet works.
I posit that there is a story genre that falls under the heading of "hidden narrative", and that those stories share a common theme.
An interview with members of the Battle For Wesnoth team about community involvement, organization, and Open Source design/development for games.
Tracy Fullerton attends RIT's Digital Humanities Distinguished Speaker Series and reflects on her experiences using atypical narrative to drive games towards a sense of "sublime."
I propose that we can simplify models of the way players interact with games by dividing the player into two separate personalities, an observer and a participant, that work together to shape media consumption.
The conflict between free-to-play and pay-to-win systems has become one of the major focal points of our both our understanding and evaluation of micro-transactions as a whole. But the dichotomy has never actually mattered and probably never will.
Daniel Shumway's Comments
[Blog - 12/08/2014 - 01:44]
[Blog - 10/03/2014 - 08:29]
It did actually take me ...
It did actually take me a good portion of the game to find out that if I couldn 't afford a relic in a level, I could buy it back in town without re-finding it in the level - and I never realized until reading this that the relic would ...
[Blog - 08/16/2014 - 03:18]
Glad it sparked your interest ...
Glad it sparked your interest r n r nI see a lot of parallels between Open Source projects and Community-driven games, so I 'm fairly interested in trying to figure out what the Open Source projects tend to do well and what they have issues with/how they adapt. r n ...
[Blog - 05/20/2014 - 03:18]
Really nice reminder about the ...
Really nice reminder about the marketing aspects, I appreciate you being so open and honest and sharing what you 've learned - I, and I 'd guess other developers as well, need all of the reminders we can get that making games is a business, with all of the baggage ...
[Blog - 04/25/2014 - 03:38]
Really interesting and insightful article ...
Really interesting and insightful article thanks for sharing r n r nI agree Hearthstone/Dark Souls are great examples of how limiting communication can endow what little communication there is with a much greater sense of style and character, enhancing the whole experience for everyone involved. I really like the idea ...
[Blog - 04/16/2014 - 09:09]
Glad you liked it I ...
Glad you liked it I think Tracy Fullerton has a lot of very interesting ideas about game development. It 's encouraging to me to know that there are people like her around to advocate for games as a more artistic medium.