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Daniel Shumway's Blog


I'm a third-year college student studying game design and development at the Rochester Institute of Technology.  In my spare time, I'm pursuing independent development.

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Member Blogs

Posted by Daniel Shumway on Wed, 16 Apr 2014 09:09:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Tracy Fullerton attends RIT's Digital Humanities Distinguished Speaker Series and reflects on her experiences using atypical narrative to drive games towards a sense of "sublime."

I propose that we can simplify models of the way players interact with games by dividing the player into two separate personalities, an observer and a participant, that work together to shape media consumption.

The conflict between free-to-play and pay-to-win systems has become one of the major focal points of our both our understanding and evaluation of micro-transactions as a whole. But the dichotomy has never actually mattered and probably never will.

Posted by Daniel Shumway on Sun, 29 Dec 2013 10:16:00 EST in Design
About once a year for the past 3 years or so I've been writing out essays that attempt to summarize my most basic views on 'proper' game design. I'm certainly not an expert on anything, so don't mistake my ramblings as a cohesive theory.

Posted by Daniel Shumway on Tue, 17 Sep 2013 12:22:00 EDT in Business/Marketing, Indie
From August 2nd to September 1st, we ran a Kickstarter for a top-down horror/stealth game called Eyes Open, in which players are forced to close their eyes and navigate levels blindly.

Daniel Shumway's Comments

Comment In: [Blog - 04/16/2014 - 09:09]

Sounds like an interesting idea ...

Sounds like an interesting idea I wouldn 't claim to know all of Tracy 's intentions with Walden, I know she talked a lot about bridging the gap between an experience and the book itself. That being said, you might be interested in something like No Man 's Sky, which ...

Comment In: [News - 02/14/2014 - 05:27]

Welp, I was wrong about ...

Welp, I was wrong about that.

Comment In: [Blog - 01/23/2014 - 03:00]

Sorry I never ended up ...

Sorry I never ended up replying to this. I 'm sure someone could prove me wrong, but from a pure design perspective, I don 't necessarily think adding free to play elements does add anything to a game, but there are some advantages from a psychological perspective - it does ...

Comment In: [News - 10/16/2013 - 04:03]

I 'm curious as to ...

I 'm curious as to what your opinion is on how physical games such as board or card games would fit into this theory. r n r nIs it essential to learn to program before engaging in these mediums Do you feel there 's a fundamental difference between the design ...