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Darby McDevitt's Blog   Expert Blogs

 

Darby McDevitt is a writer, musician, and game designer. He has worked in the game industry for 15 years as a writer, designer, and producer. He currently lives in Montreal where he works as a Lead Writer for Ubisoft Montreal. Past work includes Assassins Creed 4 : Black Flag, Assassins Creed : Embers, Assassins Creed : Revelations, and various titles in the Sims franchise.

On Twitter @darbymcdevitt

www.darbymcdevitt.com/

dcmcdxviii.bandcamp.com/

 

 

Expert Blogs

Posted by Darby McDevitt on Tue, 10 Mar 2015 01:21:00 EDT in Business/Marketing, Production, Console/PC
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.


Posted by Darby McDevitt on Mon, 02 Mar 2015 05:26:00 EST in Business/Marketing, Production, Console/PC
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.


Posted by Darby McDevitt on Mon, 23 Feb 2015 12:25:00 EST in Business/Marketing, Design, Production, Console/PC, Serious, Indie
In 2002, Humongous Entertainment was a company beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title that broke all of the rules: "Moonbase Commander" - the best game you never played.


Posted by Darby McDevitt on Wed, 11 Jun 2014 12:15:00 EDT in Design, Production, Art
A meditation on the challenges and difficulties of preserving video games for future generations, followed by a touchy proposition -- perhaps we don't need to.


Posted by Darby McDevitt on Wed, 18 Dec 2013 02:21:00 EST in Design, Art
A lengthy meditation on systemic and narrative "realism" in video games; its uses, limitations, and quirks.



Darby McDevitt's Comments

Comment In: [Blog - 03/10/2015 - 01:21]

Thanks Joshua. Hope you 'll ...

Thanks Joshua. Hope you 'll stick around. Gamasutra is a fantastic resource for game devs, present, past, and future.

Comment In: [News - 03/05/2015 - 07:27]

About a year ago I ...

About a year ago I argued that games are probably incapable of being saved for general consumption for much longer than a few decades, and that the true cultural value of most of them will stem from the game mechanics they develop and help propagate. r n r nhttp://gamasutra.com/blogs/DarbyMcDevitt/20140611/219010/Digital Future ...

Comment In: [Blog - 03/02/2015 - 05:26]

Thanks Part 3 's coming ...

Thanks Part 3 's coming next week.

Comment In: [Blog - 02/23/2015 - 12:25]

You 're welcome There will ...

You 're welcome There will be three parts in total, so you 're in for two more weeks of dessert. The whole story, right up until the present day, will be revealed...

Comment In: [Blog - 08/11/2014 - 01:53]

I love the emphasis on ...

I love the emphasis on creating more expressive possibilities for the player via the mechanics, as that is where I see the most gains happening through interactive storytelling. But I think this article jumbles too many disparate ideas to result in a fully baked argument. I count three separate theses ...

Comment In: [Blog - 06/11/2014 - 12:15]

That 's a cool concept. ...

That 's a cool concept. Something like a live game of Peter Suber 's Nomic maybe, where participants come together for one night and start mixing and mashing the rules of the game itself. Once the evening is over, the game is retired.