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Darby McDevitt's Blog   Expert Blogs


Darby McDevitt is a writer, musician, and game designer. He has worked in the game industry for 15 years as a writer, designer, and producer. He currently lives in Montreal where he works as a Lead Writer for Ubisoft Montreal. Past work includes Assassins Creed 4 : Black Flag, Assassins Creed : Embers, Assassins Creed : Revelations, and various titles in the Sims franchise.

On Twitter @darbymcdevitt



Expert Blogs

Posted by Darby McDevitt on Wed, 18 Dec 2013 02:21:00 EST in Design, Art
A lengthy meditation on systemic and narrative "realism" in video games; its uses, limitations, and quirks.

Darby McDevitt's Comments

Comment In: [Blog - 12/18/2013 - 02:21]

Papers Please is a perfect ...

Papers Please is a perfect example of what I mean when I talk about scale -- rather than try to tell a linear three act story about a border agent, it reduces and rarefies the scope of the experience to incredible effect... allowing the drama to emerge from the frustrations ...

Comment In: [Feature - 03/12/2013 - 04:30]

Fine by me. Just like ...

Fine by me. Just like musicians who performed prior to the invention of the phonograph, or actors who strutted on the stage of the Globe theater in 1600...

Comment In: [Feature - 10/13/2010 - 04:40]

All great points, Bjorn. Yes, ...

All great points, Bjorn. Yes, a script read-through is crucial, and I would hope that any writer of a dramatic narrative would been keen on the practice. Since this article was aimed more at producers and designers, this bit of advice slipped my mind... but yes, its good for the ...

Comment In: [Feature - 09/15/2010 - 04:25]

Bravo ...


Comment In: [Feature - 08/05/2010 - 04:30]

A few mild points here: ...

A few mild points here: First, I d like to posit that you automatically trigger Godwin s law by suggesting that one of us will use it. Huzzah Point, me. I was half joking about Ulysses, just for kicks. I ll grant you it is one of the greatest books ...