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Blogs

dario silva's Blog

Member Blogs

Platinum Games and the failure of excellence
Posted by dario silva on Wed, 17 Apr 2013 07:57:00 EDT in Production
A heartfelt response to the recent Polygon interview with Platinum Games CEO Tatsuya Minami
Read More... | 0 Comments

Criticizing Video Games - The Basics
Posted by dario silva on Sun, 04 Mar 2012 07:04:00 EST in Design
A Very simple definition of a video game that is relevant to all video games regardless of genre. Added to this is a broad definition of what constitutes a good or bad game. Lastly, I speak about modding as a game enhancing tool, with regards to GTA IV.
Read More... | 4 Comments

A Call to Arms
Posted by dario silva on Sun, 09 Oct 2011 08:35:00 EDT in Design
A short summary of what games were, what they are, and where they might be heading.
Read More... | 0 Comments

   

dario silva's Comments

Comment In: Not Puzzles, but Scenes: Cinematic Gameplay Interactions [Feature - 06/05/2013 - 01:00]

Thank you for sharing Mr ...

Thank you for sharing Mr Gonz lez, its good as an outsider to get such deep information on the game development process from a level designer. I do have a question though, and im asking it because Deadlight is a game that i felt let down by and i 'm ...

Comment In: Tenets of Videodreams, Part 2: Rejection of Goals or Meaning [Blog - 05/30/2013 - 07:51]

So happy with the aims ...

So happy with the aims of this project. I 'm not sure the technology to create such freeform goals exists in videogames at least i 've not yet seen them . But if anyone can provide some concrete research data into this forward thinking field of game design i 'd ...

Comment In: Xbox One preowned rumors batter GameStop shares [News - 05/24/2013 - 03:56]

Possibility 1 - Console companies ...

Possibility 1 - Console companies will attempt to keep the 60 game alive even well into the digital age. This leads to a radical increase in game piracy, after which someone else will come up with a clever system for us to resell our used games, bypassing the big console ...

Comment In: Denis Dyack is working on a followup to Eternal Darkness [News - 05/03/2013 - 06:49]

I would be absolutely terrified ...

I would be absolutely terrified to work with this guy... he sounds like as good a magician as Mr. Pitchford.

Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]

Thanks for the article Ben, ...

Thanks for the article Ben, its an incredibly relevant topic that I feel should be written about at least biweekly. While I 'm not as anarchistic as you when it comes to review scores, I do appreciate the comparison with restaurants and other forms of media. My personal view is ...

Comment In: Super Metroid and The Exclusion of Control Mastery [Blog - 05/01/2013 - 10:54]

thanks for the replies guys, ...

thanks for the replies guys, and Ozzie i gotta say your example about seeing a character vs feeling that characters role is really good and ill definitely use it in other conversations about this. If Assassins Creed is about experience, what experience is it portraying Charles this is where i ...

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