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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
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February 10, 2012
 
Airtight Games
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Blogs

Darren Schnare's Blog

Darren Schnare's Comments

Comment In: CES: The top game industry takeaways [News - 01/13/2012 - 06:35]

@Doug: Thanks for the link, ...

@Doug: Thanks for the link, I hadn't gotten the chance yet to look over all the CES coverage. Looks pretty wicked. @wes: Cloud does seem like it's the best bet for the future, but in my opinion cloud puts too much dependency on network performance. I don't look forward to ...

Comment In: Mobile HTML5 game developer Moblyng closes [News - 01/09/2012 - 10:46]

I agree that HTML5 just ...

I agree that HTML5 just isn't the ideal game platform everyone thinks it is. Even with WebGL standardization around the corner, Javascript performance is unpredictable at best. This is not to say that games can't be developed on the platform, but that the platform severely limits what is possible.

Comment In: 2D Game Art For Programmers - Part 3 [Blog - 10/27/2011 - 05:16]

This tutorial is great Just ...

This tutorial is great Just to let everyone know, this technique would work wonders with Flash CS5 and its IK-based animation system.

Comment In: Postmortem: Mommy's Best Games' Explosionade [Feature - 01/05/2011 - 04:30]

XNA is just a framework, ...

XNA is just a framework, a GDK if you will, for C so you should be completely comfortable writing an XNA-based game. The XNA books in my library include: XNA Game Studio 3.0 Unleashed - Chad Carter Sams Learning XNA 3.0 - Aaron Reed O'Reilly Although I'd highly recommend getting ...

Comment In: History, Mystery and Story: Games and the 10 Minute Rule [Feature - 11/18/2010 - 04:40]

I would argue that games ...

I would argue that games have several of these 10 minute periods the duration of these periods can vary of course where it's the game's duty to hook the player deeper into the game's universe i.e. keep the player in the zone -- http://www.ted.com/talks/mihaly csikszentmihalyi on flow.html , which will ...

Comment In: Quest For The Perfect Design Tool [Blog - 02/02/2010 - 01:04]

Now bear with me here, ...

Now bear with me here, I'm no expert when it comes to writing game documents nor do I claim to be. I've used Word, Basecamp Writeboards, Wordpad, and Google Wave in the past for document creation. All these tools lack the fluidity that is required when writing design documents. What ...

[More Darren Schnare Comments]   

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