Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Blogs

Darren Schnare's Blog

Darren Schnare's Comments

Comment In: Analysis: Design Lessons For Uncharted: Drake's Fortune [News - 08/13/2009 - 05:56]

I agree that changing the ...

I agree that changing the strategy of play can be a good thing. However, in my opinon it should be done only when the player has learned the new strategy. From my understanding this is exactly what we're all taking about here, including Manveer. ... don't make me change the ...

Comment In: Postmortem: RiverMan Media's MadStone [Feature - 01/14/2009 - 02:15]

This is the most enlightening ...

This is the most enlightening postmortem I've ever read. Good job, and you can bet that I'm going to give MadStone a try. I am also curious, like Nick Matantsev, about the pay off for this title. Kudos to you and your team

Comment In: Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? [Feature - 05/20/2008 - 01:30]

For me it's all about ...

For me it's all about the experience I can have when choosing either games or movies. I find myself very analytical of both mediums when a new release hit's shelves/theaters. With movies there are genres where for me, it's a no brainer that I'll enjoy it, for games as well. ...

Comment In: Critical Reception: Nintendo's Mario Kart Wii [News - 05/07/2008 - 06:24]

So I made the plunge ...

So I made the plunge and bought a Wii, and I had to get Mario Kart, thinking it would be a stellar game. I'd have to side with Kohler with this one, the game lacks a true battle mode and those damn power-items i.e. squid, lightning, pow, etc occour WAY ...

Comment In: Special: Why World of Warcraft Made It Big [News - 03/28/2008 - 06:25]

I will agree somewhat with ...

I will agree somewhat with this article. One of the reasons I tried WoW was that I didn't need a new rig to play it. So once I started playing it, I will admit that it was fun ... for a while. Then it got insanely boring. To me it ...