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June 29, 2017
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Darren Tomlyn's Blog

 

Darren is a musician and composer currently living in Leicester, Leics, UK.

Darren plays the violin (fiddle) and guitar, mainly playing celtic, country and bluegrass style music.   He also mainly writes celtic tunes aswell, but has been known to dabble in orchestral music too.  (He is also, unfortuantely, currently without employment).

Darren's blog on Gamasutra, however, is not here to talk about music, (at least directly). 

After an argument with a person about the nature and definition of computer-based role-playing games, (cRPG's) Darren began to do some research into why the person (and other people) came to the conclusions and opinions they have, about what games, and types thereof, really are, and should be defined as and by.

It began with an old argument about games and art - (cRPG's being defined by plot and narrative) - but has since expanded to include more of the language itself.

Darren has come to the conclusion that games are not fully recognised or understood for what they are at this time.

This blog is here for Darren to explain and discuss what he has found to be the cause of this problem:

A Study and Discussion of Games as a Matter of Linguistics.

 

Member Blogs

Posted by Darren Tomlyn on Tue, 02 Feb 2016 01:37:00 EST in Design, Serious
We don't currently recognise the distinct ways in which relative time and space is treated, consistently, as a setting, by the English language, which is a problem.


Posted by Darren Tomlyn on Tue, 02 Feb 2016 01:37:00 EST in Design, Serious
So here it is - the reason why I've had to create my blog to describe everything I have, to explain the basic problems I describe in this post. Why don't we truly understand games? Because we don't recognise the concept they belong to...


Posted by Darren Tomlyn on Mon, 01 Feb 2016 01:13:00 EST in Design, Serious
Following on from my previous post on verb, I now examine the use of auxiliary verb and adverb to try and figure out differences, in both concept and manner of use, that we don't currently recognise.


Posted by Darren Tomlyn on Thu, 28 Jan 2016 08:05:00 EST in Design, Serious
So, this is where the ramifications of the past few parts of my blog really start to appear, and have a tangible impact upon how we perceive and describe the language. Too much is swept under the word verb at the minute for it to be what we need it to be


Posted by Darren Tomlyn on Wed, 19 Aug 2015 01:00:00 EDT in Design, Serious
Following on from part 2, (some repeats), this is about how we should use the rules of language to manage its complexity, and the problems currently caused by our perception of language, in general, in doing so.


Posted by Darren Tomlyn on Thu, 15 Jan 2015 03:14:00 EST in Design, Serious
The basic concepts and their associated manners of use of (The English) language and the problems we currently have with them, due to our current underlying perception of language in general.



Darren Tomlyn's Comments

Comment In: [Blog - 01/15/2015 - 03:14]

TBH, I 'd actually really ...

TBH, I 'd actually really like to put a lot of this into pictures, anyway - and then post them to imgur.com - but atm, I really just want to get everything written up, first, the first section, at least . r n r n Not that I 'm much ...

Comment In: [Blog - 12/12/2014 - 01:55]

I 'm afraid that this ...

I 'm afraid that this IS the 'cliff notes ' version :p Which should tell you something about the problems we have, currently. It 's 'only ' 6k words or so :p r n r nMy only advice to people reading it, is to take it slowly, one section or ...

Comment In: [Blog - 12/05/2014 - 03:01]

@Theresa r n r nGames ...

@Theresa r n r nGames are not a medium for anything but games - and therefore not a medium at all. r n r nThe use of the word medium in this manner is a mistake - to view games as a medium for ART, even though the artwork enables ...

Comment In: [Blog - 11/11/2014 - 01:44]

I 'd like to do ...

I 'd like to do my own post on game/production music at some point, but it 's so far off in the future, that putting the basics here won 't be a problem... r n r nThe only way I can really describe the basic problem I hear in production ...

Comment In: [Blog - 10/09/2014 - 06:05]

There are many different types ...

There are many different types of activities - of which games are merely one - the problem is that they 're not being recognised and so used consistently, and their definitions are being affected by, rather than merely derived from, their subjective applications. r n r nThe following are all ...

Comment In: [Blog - 05/03/2014 - 06:31]

I hate to say this, ...

I hate to say this, but all you 're asking for is an additional level of complexity to try and solve a problem that is already complex enough - how we use language any language, but especially English, of course to describe the functionality and identity of games. r n ...