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Darren Tomlyn's Blog


Darren is a musician and composer currently living in Leicester, Leics, UK.

Darren plays the violin (fiddle) and guitar, mainly playing celtic, country and bluegrass style music.   He also mainly writes celtic tunes aswell, but has been known to dabble in orchestral music too.  (He is also, unfortuantely, currently without employment).

Darren's blog on Gamasutra, however, is not here to talk about music, (at least directly). 

After an argument with a person about the nature and definition of computer-based role-playing games, (cRPG's) Darren began to do some research into why the person (and other people) came to the conclusions and opinions they have, about what games, and types thereof, really are, and should be defined as and by.

It began with an old argument about games and art - (cRPG's being defined by plot and narrative) - but has since expanded to include more of the language itself.

Darren has come to the conclusion that games are not fully recognised or understood for what they are at this time.

This blog is here for Darren to explain and discuss what he has found to be the cause of this problem:

A Study and Discussion of Games as a Matter of Linguistics.


Member Blogs

Posted by Darren Tomlyn on Wed, 19 Aug 2015 01:00:00 EDT in Design, Serious
Following on from part 2, (some repeats), this is about how we should use the rules of language to manage its complexity, and the problems currently caused by our perception of language, in general, in doing so.

Posted by Darren Tomlyn on Thu, 15 Jan 2015 03:14:00 EST in Design, Serious
The basic concepts and their associated manners of use of (The English) language and the problems we currently have with them, due to our current underlying perception of language in general.

Posted by Darren Tomlyn on Fri, 12 Dec 2014 01:55:00 EST in Design, Serious
Our current recognition, understanding, teaching and description of language is inherently flawed. Although our understanding of the word game is ultimately a symptom of this, the basic foundation of language, in general, needs to be consistent, first.

Posted by Darren Tomlyn on Thu, 08 Dec 2011 12:31:00 EST in Serious
What problems is our current philosophy causing for the recognition of the basic rules of English grammar, and how and why is this affecting the word game?

Posted by Darren Tomlyn on Thu, 08 Dec 2011 03:27:00 EST in Serious
The problems we have with understanding the word game - (and therefore how it is applied - (design/creation)) - ultimately exist because the basic foundations of our language have been recognised and then laid/installed (taught and informed) upside down.

Posted by Darren Tomlyn on Fri, 02 Sep 2011 11:16:00 EDT in Design, Serious
Recognising and understanding art as an application of behaviour, in relation to it's use and other similar concepts, especially games.

Darren Tomlyn's Comments

Comment In: [Blog - 01/15/2015 - 03:14]

TBH, I 'd actually really ...

TBH, I 'd actually really like to put a lot of this into pictures, anyway - and then post them to - but atm, I really just want to get everything written up, first, the first section, at least . r n r n Not that I 'm much ...

Comment In: [Blog - 12/12/2014 - 01:55]

The problem is that I ...

The problem is that I 'm the one with the new idea. I see a much bigger, richer picture than anyone else does right now - what this post contains is merely be foundation of it. If such a foundation is incomplete - the bigger picture and greater context of ...

Comment In: [Blog - 12/05/2014 - 03:01]

There is a MASSIVE difference ...

There is a MASSIVE difference between being considered a work of art, and being DEFINED as a work of art. r n r nGames are not defined as works of art, therefore it has nothing to do with their potential as games. They are not, nor can and will ever ...

Comment In: [Blog - 11/11/2014 - 01:44]

Maybe some people seem to ...

Maybe some people seem to be confusing what I wrote as being the case for the whole soundtrack itself - which isn 't the case . r n r nThere are a couple of additional aspects to add to the context of my post: r n r n1 That we ...

Comment In: [Blog - 10/09/2014 - 06:05]

They whole point of language ...

They whole point of language is to communicate information to someone they do not have - that therefore does not exist - in a consistent manner. r n r nIf the information already existed - neither communication nor language would be necessary. r n r nThe ability to transfer information ...

Comment In: [Blog - 05/03/2014 - 06:31]

That 's not really what ...

That 's not really what I see described in your post, though... r n r nYou 're trying to think of other ways to describe how and why games function and are applied, but I 'm not sure you understand why r n r nThe mistake you are making, then, ...