Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Darren Tomlyn's Blog


Darren is a musician and composer currently living in Leicester, Leics, UK.

Darren plays the violin (fiddle) and guitar, mainly playing celtic, country and bluegrass style music.   He also mainly writes celtic tunes aswell, but has been known to dabble in orchestral music too.  (He is also, unfortuantely, currently without employment).

Darren's blog on Gamasutra, however, is not here to talk about music, (at least directly). 

After an argument with a person about the nature and definition of computer-based role-playing games, (cRPG's) Darren began to do some research into why the person (and other people) came to the conclusions and opinions they have, about what games, and types thereof, really are, and should be defined as and by.

It began with an old argument about games and art - (cRPG's being defined by plot and narrative) - but has since expanded to include more of the language itself.

Darren has come to the conclusion that games are not fully recognised or understood for what they are at this time.

This blog is here for Darren to explain and discuss what he has found to be the cause of this problem:

A Study and Discussion of Games as a Matter of Linguistics.


Member Blogs

Posted by Darren Tomlyn on Tue, 02 Feb 2016 01:37:00 EST in Design, Serious
We don't currently recognise the distinct ways in which relative time and space is treated, consistently, as a setting, by the English language, which is a problem.

Posted by Darren Tomlyn on Tue, 02 Feb 2016 01:37:00 EST in Design, Serious
So here it is - the reason why I've had to create my blog to describe everything I have, to explain the basic problems I describe in this post. Why don't we truly understand games? Because we don't recognise the concept they belong to...

Posted by Darren Tomlyn on Mon, 01 Feb 2016 01:13:00 EST in Design, Serious
Following on from my previous post on verb, I now examine the use of auxiliary verb and adverb to try and figure out differences, in both concept and manner of use, that we don't currently recognise.

Posted by Darren Tomlyn on Thu, 28 Jan 2016 08:05:00 EST in Design, Serious
So, this is where the ramifications of the past few parts of my blog really start to appear, and have a tangible impact upon how we perceive and describe the language. Too much is swept under the word verb at the minute for it to be what we need it to be

Posted by Darren Tomlyn on Wed, 19 Aug 2015 01:00:00 EDT in Design, Serious
Following on from part 2, (some repeats), this is about how we should use the rules of language to manage its complexity, and the problems currently caused by our perception of language, in general, in doing so.

Posted by Darren Tomlyn on Thu, 15 Jan 2015 03:14:00 EST in Design, Serious
The basic concepts and their associated manners of use of (The English) language and the problems we currently have with them, due to our current underlying perception of language in general.

Darren Tomlyn's Comments

Comment In: [Blog - 12/12/2014 - 01:55]

Note: I 've edited the ...

Note: I 've edited the post - see what you think r n r nHi - sorry for taking so long to reply - I 've been busy and didn 't notice... r n r nThe context of information itself as what we perceive of the universe around us etc. ...

Comment In: [Blog - 01/15/2015 - 03:14]

TBH, I 'd actually really ...

TBH, I 'd actually really like to put a lot of this into pictures, anyway - and then post them to - but atm, I really just want to get everything written up, first, the first section, at least . r n r n Not that I 'm much ...

Comment In: [Blog - 12/05/2014 - 03:01]

There is a MASSIVE difference ...

There is a MASSIVE difference between being considered a work of art, and being DEFINED as a work of art. r n r nGames are not defined as works of art, therefore it has nothing to do with their potential as games. They are not, nor can and will ever ...

Comment In: [Blog - 11/11/2014 - 01:44]

Maybe some people seem to ...

Maybe some people seem to be confusing what I wrote as being the case for the whole soundtrack itself - which isn 't the case . r n r nThere are a couple of additional aspects to add to the context of my post: r n r n1 That we ...

Comment In: [Blog - 10/09/2014 - 06:05]

They whole point of language ...

They whole point of language is to communicate information to someone they do not have - that therefore does not exist - in a consistent manner. r n r nIf the information already existed - neither communication nor language would be necessary. r n r nThe ability to transfer information ...

Comment In: [Blog - 05/03/2014 - 06:31]

That 's not really what ...

That 's not really what I see described in your post, though... r n r nYou 're trying to think of other ways to describe how and why games function and are applied, but I 'm not sure you understand why r n r nThe mistake you are making, then, ...