GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Darren Tomlyn's Blog

Darren is a musician and composer currently living in Leicester, Leics, UK.

Darren plays the violin (fiddle) and guitar, mainly playing celtic, country and bluegrass style music.   He also mainly writes celtic tunes aswell, but has been known to dabble in orchestral music too.  (He is also, unfortuantely, currently without employment).

Darren's blog on Gamasutra, however, is not here to talk about music, (at least directly). 

After an argument with a person about the nature and definition of computer-based role-playing games, (cRPG's) Darren began to do some research into why the person (and other people) came to the conclusions and opinions they have, about what games, and types thereof, really are, and should be defined as and by.

It began with an old argument about games and art - (cRPG's being defined by plot and narrative) - but has since expanded to include more of the language itself.

Darren has come to the conclusion that games are not fully recognised or understood for what they are at this time.

This blog is here for Darren to explain and discuss what he has found to be the cause of this problem:

A Study and Discussion of Games as a Matter of Linguistics.

Member Blogs

Part 1B: Problems With Recognising And Applying The Basic Rules Of English Grammar
Posted by Darren Tomlyn on Thu, 08 Dec 2011 12:31:00 EST in Serious
What problems is our current philosophy causing for the recognition of the basic rules of English grammar, and how and why is this affecting the word game?
Read More... | 0 Comments

Part 1A: The Problem With The Word Game (v3) - Re-laying The Foundations Of Our Understanding Of (our) Language
Posted by Darren Tomlyn on Thu, 08 Dec 2011 03:27:00 EST in Serious
The problems we have with understanding the word game - (and therefore how it is applied - (design/creation)) - ultimately exist because the basic foundations of our language have been recognised and then laid/installed (taught and informed) upside down.
Read More... | 0 Comments

Part 6: Art And Its Relationship With Games
Posted by Darren Tomlyn on Fri, 02 Sep 2011 11:16:00 EDT in Design, Serious
Recognising and understanding art as an application of behaviour, in relation to it's use and other similar concepts, especially games.
Read More... | 21 Comments

Part 5: Puzzles
Posted by Darren Tomlyn on Mon, 18 Jul 2011 01:36:00 EDT in Design, Serious
Recognising puzzles as an application of behaviour.
Read More... | 1 Comments

Part 4: Competition And Competitions
Posted by Darren Tomlyn on Sun, 17 Apr 2011 11:39:00 EDT in Design, Serious
An examination of the meaning and use of the word competition, especially in relation to games.
Read More... | 2 Comments

Part 3: READ THIS: Defining The Word Game
Posted by Darren Tomlyn on Wed, 23 Mar 2011 01:41:00 EDT in Design, Serious
So, let’s dive straight in and see if we can figure out the rest of the problems affecting the word game, or its equivalents, before we take a good look at the word itself in isolation - and then see if we can figure out what it truly represents.
Read More... | 9 Comments

[More Darren Tomlyn Blogs]   

Darren Tomlyn's Comments

Comment In: Nailing down storytelling terminology [Blog - 05/28/2013 - 08:13]

I 'm not really sure ...

I 'm not really sure I should reply to any more threads on this site until I 've finished what I 'm working on - but I keep seeing the same problems repeating themselves, usually related to the information represented by the following words - game, art, puzzle, competition, work, ...

Comment In: I want to experience games not just play them. [Blog - 05/20/2013 - 06:36]

But the word choice is ...

But the word choice is still far too limiting - puzzles are usually about choice, yet are not games - and so is still causing problems, since choices are about presenting different options to someone else, and are therefore not truly being defined by the behaviour of those making the ...

Comment In: FuturLab's Bullet Proof Definition Of Art [Blog - 05/12/2013 - 02:24]

Given up then r n ...

Given up then r n r nIt 's pretty obvious, based on the words that belong to this group, what it is they 're are related to, and so what it is they should represent , though, again, the current understanding and descriptions are not helping and are inconsistent : ...

Comment In: Time to move on from the gameplay vs. story debate [News - 05/10/2013 - 04:08]

@Altug r n r nBut ...

@Altug r n r nBut gameplay narrative. And the term/word discourse, itself, is too broad for what we need to distinguish between, and even describe, using the word story itself. Narrative conversation, either, which is why narrative isn 't really discourse all by itself, either, since it only requires a ...

Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]

@Bob r n r nMore ...

@Bob r n r nMore info: r n r nAlthough these are obviously parts of a larger speech, what matters is that everything needs to be based upon a consistent definition of the word game in order to exist in a consistent manner - what he 's described, in isolation, ...

Comment In: How Games are Art [Blog - 05/08/2013 - 02:22]

Art is not as wide ...

Art is not as wide as it appears - the only reason it appears to be, currently, is because we 're breaking the rules of the language when it comes to recognise what art itself represents: trying to define cause as and by its effect, which, as I said, is ...

[More Darren Tomlyn Comments]   

UBM Tech