Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Hello World

by Dave Beaudoin on 03/30/09 09:21:00 am

1 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


My Interests

  I have been playing games for my entire life. Starting with the self discovery games all babies play, transitioning to puzzles, board games, and video games games and gaming have always been an integral part of how I learn and how I build assumptions about the world around me. From a design perspective, I am fascinated by the process of designing games and the devices with which we interact with the game and am a huge fan of "the controller," regardless of what form it takes. From a policy perspective my interests lie with the process of content provision and management including content acquisition, licensing, and ratings on a global scale. Most of my academic work has been in examining the existing international game rating systems and looking for what sort of effects they have on the viability of rated games as well as their place within their respective cultures. I am also interested in examining social groups in gaming versus traditional social groups in real life in order to determine what analogs exist and how what those groups provide to members and society can be exploited to provide a better experience for the end user and the community as a whole. 

 My Intentions

I will be using this space to discuss the above aspects of game design and policy as I see the questions arise. I will also be self-publishing some of my research papers on these topics in this space. Ultimately I would like to facilitate the creation of an intelligent dialog within these pages for the discussion of the topics of game content regulation, game ratings systems, human interface design, and other aspects of the games industry. 

Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Narrative Writer
Rockstar Games
Rockstar Games — Edinburgh, Scotland, United Kingdom

Facial Animator
Storm8 — Redwood City, California, United States

Art Outsourcing Producer
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States

Assistant Profesor

Loading Comments

loader image