GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

  Hello World
by Dave Beaudoin on 03/30/09 09:21:00 am
1 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

My Interests

  I have been playing games for my entire life. Starting with the self discovery games all babies play, transitioning to puzzles, board games, and video games games and gaming have always been an integral part of how I learn and how I build assumptions about the world around me. From a design perspective, I am fascinated by the process of designing games and the devices with which we interact with the game and am a huge fan of "the controller," regardless of what form it takes. From a policy perspective my interests lie with the process of content provision and management including content acquisition, licensing, and ratings on a global scale. Most of my academic work has been in examining the existing international game rating systems and looking for what sort of effects they have on the viability of rated games as well as their place within their respective cultures. I am also interested in examining social groups in gaming versus traditional social groups in real life in order to determine what analogs exist and how what those groups provide to members and society can be exploited to provide a better experience for the end user and the community as a whole. 

 My Intentions

I will be using this space to discuss the above aspects of game design and policy as I see the questions arise. I will also be self-publishing some of my research papers on these topics in this space. Ultimately I would like to facilitate the creation of an intelligent dialog within these pages for the discussion of the topics of game content regulation, game ratings systems, human interface design, and other aspects of the games industry. 

 
 
Comments

Jeff Beaudoin
profile image
...


none
 
Comment:
 




 
UBM Tech