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Dave Bleja's Blog

 

I'm Dave Bleja, and in 2014 I quit my job to found the game studio Volnaiskra and devote my time to making Spryke, the game I've always dreamed of playing. Spryke is a beautiful, lovingly created platformer with tough, devious gameplay like Super Meat Boy. It's fast, has super-tight controls, innovative mechanics, and stunning production values to immerse you in a luscious sci-fi world full of wonderful details. 

Over the years, I've worked as an animator, illustrator, multimedia developer and exhibition designer. I think outside the box, and I love to fill my work with lots of aesthetic detail. I've done work for film festivals, NGOs, corporate clients, and some of the largest museums in Australia. 

I designed and developed the groundbreaking online simulation breathingearth.net and manage the PC tips & tweaks site VolnaPC.com.

You can follow Spryke's evolution on my facebook page.

 

Member Blogs

Posted by Dave Bleja on Mon, 01 Dec 2014 01:06:00 EST in Design, Art, Console/PC, Indie
A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. I've recently designed a complete alphabet for Spryke, and I'll take you through my whole process.



Dave Bleja's Comments

Comment In: [Blog - 01/09/2015 - 01:32]

I don 't know what ...

I don 't know what games you 're playing, but I just finished Shadow of Mordor, which routinely loaded up 5 GB into vram and 1 gb into ram. r n r nNeedless to say, even on my SSD loading times were significant.

Comment In: [News - 01/08/2015 - 07:24]

Don 't worry, Valve have ...

Don 't worry, Valve have been talking up their hardware projects for a decade, with nothing to show for it. Most of it is probably PR fluff and little more.

Comment In: [Blog - 12/19/2014 - 01:27]

If I 'm to believe ...

If I 'm to believe 1, the problem is that there are too many engines on the market. If I 'm to believe 3, the problem is that there are too few engines on the market. r n r nI 'm certainly no Oculus Rift fanboy I bought the devkit ...

Comment In: [Blog - 12/23/2014 - 01:40]

Mar-chin. r n r nWhen ...

Mar-chin. r n r nWhen C is followed by an i, it usually takes on the same role as 263 , which as you know by now is essentially the same as the English ch . r n r nThe y is actually very simple to get your head around. ...

Comment In: [News - 12/15/2014 - 03:58]

Steam makes most of its ...

Steam makes most of its money from games with atmospheres of mass killing . I guess they prefer it when the mass killing is dispassionate rather than disturbing. You know, like when sociopaths do it. Either that or they really hate isometric games.

Comment In: [Blog - 12/11/2014 - 01:46]

It 's nothing that the ...

It 's nothing that the continue buttons on arcade games didn 't do 30 years ago, but that kind of wallet-centric gameplay is lousy, and should remain in gaming 's 20th century history. r n r nYet another beloved casual game reinvention that I would have happily spent 10 dollars ...