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Dave Bleja's Blog


I'm Dave Bleja, and in 2014 I quit my job to found the game studio Volnaiskra and devote my time to making Spryke, the game I've always dreamed of playing. Spryke is a beautiful, lovingly created platformer with tough, devious gameplay like Super Meat Boy. It's fast, has super-tight controls, innovative mechanics, and stunning production values to immerse you in a luscious sci-fi world full of wonderful details. 

Over the years, I've worked as an animator, illustrator, multimedia developer and exhibition designer. I think outside the box, and I love to fill my work with lots of aesthetic detail. I've done work for film festivals, NGOs, corporate clients, and some of the largest museums in Australia. 

I designed and developed the groundbreaking online simulation and manage the PC tips & tweaks site

You can follow Spryke's evolution on my facebook page.


Member Blogs

Posted by Dave Bleja on Fri, 05 Jun 2015 01:14:00 EDT in Console/PC
There's been an unfortunate knee-jerk reaction in some quarters about the Witcher 3's all-White cast. I argue that this is a misleading and culturally insensitive conclusion that does more to hurt multiculturalism than promote it.

Posted by Dave Bleja on Thu, 21 May 2015 02:10:00 EDT in Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Photoshop Layer Styles are very powerful and surprisingly versatile, and I use them for almost all of Spryke's graphics. In this guide, I go through various Layer Style tips & tricks, including Pseudo Color Overlays, internal Adjustment Layers and more.

Posted by Dave Bleja on Mon, 01 Dec 2014 01:06:00 EST in Design, Art, Console/PC, Indie
A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. I've recently designed a complete alphabet for Spryke, and I'll take you through my whole process.

Dave Bleja's Comments

Comment In: [News - 09/23/2016 - 07:16]

I tend to agree with ...

I tend to agree with you that the guy 's political views are irrelevant. r n r nBut Kevin Simpson is right. You 're basically saying that people are only behaving ethically when they keep their business dealings strictly amoral. That 's an absurd thing to think.

Comment In: [Blog - 08/09/2016 - 10:38]

C 'mon man, I want ...

C 'mon man, I want to hear what those two perfect games are r n r nIf I had to choose, I 'd say Portal 2 for me though not Portal 1 .

Comment In: [Blog - 05/31/2016 - 12:29]

I 've been mobile gaming ...

I 've been mobile gaming since the early eighties, when I adored my LCD Game and Watch handhelds. r n r nBack then, mobile gaming was a viable sector of the market, but only a sector. The same is true today. The same will be true tomorrow. r n r ...

Comment In: [Blog - 05/27/2016 - 09:59]

Seems like a pretty successful ...

Seems like a pretty successful trailer to me. r n r nI 'd never heard of Mighty no. 9 until now. Because of you, and your willingness to publicise it. And why were you so willing to publicise it Precisely because of those so-called 'mistakes ' r n r nIf ...

Comment In: [Blog - 05/18/2016 - 01:13]

The latest Mercedes Benz is ...

The latest Mercedes Benz is expensive. I 've got an old Trabant in my garage that still works sometimes if I kick it. r n r nAs an animation tool, flash doesn 't even come close to toon boom harmony. Not even remotely close. Besides, present-day flash is part of ...

Comment In: [News - 11/19/2015 - 04:03]

@Kyle: r n r nThe ...

@Kyle: r n r nThe point is that while it isn 't possible to stealth your way through the game, it should be. It 's a Tomb Raider game it should be about sprightly navigation and puzzles. r n r nThe other related point is that yes, most of the ...