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Dave Bleja's Blog

 

I'm Dave Bleja, and in 2014 I quit my job to found the game studio Volnaiskra and devote my time to making Spryke, the game I've always dreamed of playing. Spryke is a beautiful, lovingly created platformer with tough, devious gameplay like Super Meat Boy. It's fast, has super-tight controls, innovative mechanics, and stunning production values to immerse you in a luscious sci-fi world full of wonderful details. 

Over the years, I've worked as an animator, illustrator, multimedia developer and exhibition designer. I think outside the box, and I love to fill my work with lots of aesthetic detail. I've done work for film festivals, NGOs, corporate clients, and some of the largest museums in Australia. 

I designed and developed the groundbreaking online simulation breathingearth.net and manage the PC tips & tweaks site VolnaPC.com.

You can follow Spryke's evolution on my facebook page.

 

Member Blogs

Posted by Dave Bleja on Mon, 01 Dec 2014 01:06:00 EST in Design, Art, Console/PC, Indie
A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. I've recently designed a complete alphabet for Spryke, and I'll take you through my whole process.



Dave Bleja's Comments

Comment In: [Blog - 04/21/2015 - 01:32]

As a solo developer, I ...

As a solo developer, I 'm finding that time is my scarcest asset, more so even than money. Big companies have marketing teams, and people whose sole job is to take care of social media presence. But marketing is just one of many hats I wear, and I can only ...

Comment In: [Blog - 04/15/2015 - 02:28]

I wonder which, hypothetically, would ...

I wonder which, hypothetically, would be the most profitable: spending 1M on 10 games and expecting 1 hit, or spending 200k on 2 games, and 400k each on marketing thereby greatly increasing the chance of those games becoming hits

Comment In: [Blog - 04/08/2015 - 02:15]

The study is asking the ...

The study is asking the wrong question. The key question isn 't will sexist games create sexist behaviour , but why is there so much sexism in games in the first place . r n r nIf there 's no correlation between playing the games and sexist attitudes, then that ...

Comment In: [Blog - 03/31/2015 - 02:49]

Some really great tips here. ...

Some really great tips here. I typically use fantasynamegenerators.com for my fictional names, and keep hitting reload until I find one I intuitively like. But now I 'll have some smart guidelines to work with as well as intuition. Thanks

Comment In: [News - 03/25/2015 - 05:00]

Going indie is obviously rarely ...

Going indie is obviously rarely going to be the safest and easiest route. As Zachary points out, that 's just the price and risk of following your dreams. r n r nThough many of the issues mentioned in this article seem uniquely American. I was surprised to see things like ...

Comment In: [Blog - 03/18/2015 - 01:54]

Well, you 're right in ...

Well, you 're right in that it won 't hurt, and certain apps will benefit. And like you say, many tablet users wouldn 't mind the portability issue. r n r nBut I can 't help but think that this sort of thing would always feel like a not-so-elegant stop ...