Dave Mark's Blog
Dave Mark is the president and lead designer of Intrinsic Algorithm LLC, an independent game development studio and AI consulting company in Omaha, Nebraska. He has been programming since 1984 when he was in high school where, much to the dismay of his teacher, he wrote his first text adventure on the school’s DEC PDP-1144.
After a brief detour in the music business as a composer/arranger, keyboard player, and recording engineer during the early 1990s, Dave re-entered the technology arena in 1995. In 2002, he came to the startling realization that the corporate IT consulting and development world is a little short on creativity and fun. As a result, Dave left to start Intrinsic Algorithm LLC with his wife, Laurie.
He is the author of "Behavioral Mathematics for Game AI" and is a contributor to the AI Game Programming Wisdom series of books, a semi-regular columnist at AIGameDev, a founding member of the AI Game Programmers Guild, and is a co-organizer and co-host of the AI Summit at GDC.
Dave continues to attend the University of Life. He does not plan to graduate anytime soon.
An examination of why what people THINK is bad game AI might not really be the fault of the AI programmer. (Yes, it is about Skyrim.)
What sorts of things you would like to hear about at the GDC AI Summit? Tell the AI Game Programmers Guild!
Why are we in the game business so afraid of good AI? Perhaps the AI in Ghost Recon: Future Soldier might help move us past our inhibitions.
Wherein I take some time the morning before E3 to ponder exactly what I expect to get out of what it has to offer me.
The football game, "Backbreaker" uses the Euphoria physics engine for its player motion. However, as one reviewer notes, if the player and coach AI is bad enough that the game is unplayable, it doesn't matter how good the physics look. I discuss.
Total War creator, The Creative Assembly, has announced the development of "Shogun 2" claiming that it features an AI system inspired by Sun Tzu's "The Art of War". While this is a nice idea, in large part, AI developers already use Sun Tzu's advice.
Dave Mark's Comments
[News - 11/16/2013 - 10:41]
[Blog - 11/06/2013 - 05:21]
Thanks for the mention, Nils. ...
Thanks for the mention, Nils. Many of the examples in my lecture can be found in the book, Predictably Irrational by Dan Ariely. r n r nhttp://www.amazon.com/gp/product/0061353248/ref as li ss tl ie UTF8 camp 1789 creative 390957 creativeASIN 0061353248 linkCode as2 tag davemark r n r nAlso, Thinking Fast Slow ...
[Blog - 08/06/2013 - 08:00]
Good work. r n r ...
Good work. r n r nThis is also enormously important info for creating AI that understands its situation and can reason effectively on it. r n r nSee my GDC lectures on utility theory for AI as well as my book on the subject.
[Blog - 06/02/2013 - 04:09]
Related to apophenia is the ...
Related to apophenia is the famous Heider-Simmel Demonstration. I talked about this and other things in my 2012 GDC AI Summit lecture on psychology and AI. It is yet another example of how we will construct narratives where none exist -- even with non-anthropomorphic objects like shapes. r n r ...
[News - 04/18/2013 - 02:35]
Behavior Trees are ONE tool ...
Behavior Trees are ONE tool in the box for game AI. Really, there isn 't one best tool. However, since this was a review of a product that had a behavior tree editor, I wrote about it. r n r nIf you would like more information on the pros and ...
[Blog - 02/26/2013 - 06:08]
Rest assured that the same ...
Rest assured that the same prickly divide exists in the AI realms too. Academic AI often likes to think that all advancement will come through them and that they exist to one day save industry 's proverbial bacon. Industry AI people look at academics and ask, you really don 't ...