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Blogs

Dave Wishnowski's Blog

Indie game developer, Producer, leading a terrific team to develop something the world needs now more than ever: a Canadian made wrestling game!

Visit us at www.ProWrestlingX.com

Thank you for your support!!

Dave Wishnowski's Comments

Comment In: Main Points from Valve's Greenlight Developer Chat 5-7-13 [Blog - 05/07/2013 - 05:09]

I believe the best solution ...

I believe the best solution is open the platform but keep the Steam storefront curated. I don 't think it 's reasonable to expect Valve to open the store wide open. Hell, even of they mildly curated the entire Greenlight section to weed out the Half Life 3 's, give ...

Comment In: Steam Greenlight: Is It Broke, and How Do You Fix It? [Blog - 04/26/2013 - 06:51]

Agree 100 with your proposed ...

Agree 100 with your proposed solution. My game had a clear rally of support when Greenlight was a new service but now languishes below the top 100 for no real reason other than visibility. If all Greenlight games were simply given their own corner of the Steam garden the process ...

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

Our game, Pro Wrestling X: ...

Our game, Pro Wrestling X: Uprising, has had an almost identical experience on Greenlight. We were ready to go on Greenlight launch day and the traffic was so fantastic and votes so positive that we were ready to uncork the champagne. We were the top game in our category Sports ...

Comment In: The median for Kickstarter games is $29K (and other fun facts) [News - 10/04/2012 - 04:12]

Very helpful info. Thank you, ...

Very helpful info. Thank you, Frank So odd about that relative black hole between 100k and 250k. Is there simply a dip in the amount of projects looking for that amount or is it a lack of successes in general relative to projects on either side of that middle ground

Comment In: How to Hire an Audio Contractor for your Game [Blog - 09/28/2012 - 09:00]

Very helpful and insightful article, ...

Very helpful and insightful article, Kole. Thank you I produced all of the audio for our current indie game and while it was rewarding and fun it can be a hell of a time sink. I 'll be considering getting some help on the next game and can absolutely see ...

Comment In: Creating an accurate space sim, according to ScrumbleShip [News - 09/27/2012 - 09:15]

Every developer trying to sell ...

Every developer trying to sell a game needs to read the description of ScrumbleShip on it 's website. It may be the most efficiently effective to-the-point sales pitch I 've ever read for a video game: r n r nThis is why it 's cool now- This is why it ...

[More Dave Wishnowski Comments]   

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