Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Dave Wishnowski's Blog

 

Indie game developer, Producer, leading a terrific team to develop something the world needs now more than ever: a Canadian made wrestling game!

Visit us at www.ProWrestlingX.com

Thank you for your support!!

 

Dave Wishnowski's Comments

Comment In: [News - 09/27/2013 - 06:41]

I wonder how easily, if ...

I wonder how easily, if at all, we can find diagonals on the track pads. We 're currently developing a pro wrestling title Pro Wrestling X that assigns move slots to the diagonal/up/down/left/right positions on the left stick. It 's going to make for some frustrating or excitingly random move ...

Comment In: [Blog - 05/30/2013 - 05:08]

Thank you so much for ...

Thank you so much for posting this. Now I know for a fact that I am not alone and doing anything terribly wrong. My project also has a 10 year strong following and even has magazine and mainstream coverage. Still, same boat as you. CRAZY good response in first few ...

Comment In: [Blog - 05/07/2013 - 05:09]

I believe the best solution ...

I believe the best solution is open the platform but keep the Steam storefront curated. I don 't think it 's reasonable to expect Valve to open the store wide open. Hell, even of they mildly curated the entire Greenlight section to weed out the Half Life 3 's, give ...

Comment In: [Blog - 04/26/2013 - 06:51]

Agree 100 with your proposed ...

Agree 100 with your proposed solution. My game had a clear rally of support when Greenlight was a new service but now languishes below the top 100 for no real reason other than visibility. If all Greenlight games were simply given their own corner of the Steam garden the process ...

Comment In: [Blog - 04/17/2013 - 04:01]

Our game, Pro Wrestling X: ...

Our game, Pro Wrestling X: Uprising, has had an almost identical experience on Greenlight. We were ready to go on Greenlight launch day and the traffic was so fantastic and votes so positive that we were ready to uncork the champagne. We were the top game in our category Sports ...

Comment In: [News - 10/04/2012 - 04:12]

Very helpful info. Thank you, ...

Very helpful info. Thank you, Frank So odd about that relative black hole between 100k and 250k. Is there simply a dip in the amount of projects looking for that amount or is it a lack of successes in general relative to projects on either side of that middle ground