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David Amador's Blog

 

I like to make video games.

I tweet a lot, well often at least and write on a little blog of mine.

I developed Vizati and more recently Quest of Dungeons and I make games for my solo dev studio Upfall Studios

 

Member Blogs

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.


Posted by David Amador on Sat, 30 Aug 2014 08:51:00 EDT in Programming, Indie, Smartphone/Tablet
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.


Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet
It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful.


Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in Production, Console/PC, Indie
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.


Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in Business/Marketing, Design, Indie
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.


Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.



David Amador's Comments

Comment In: [Blog - 05/11/2015 - 05:14]

wow this article is awesome, ...

wow this article is awesome, thank you for this

Comment In: [Blog - 07/22/2015 - 12:50]

thank you for writing this. ...

thank you for writing this. Although some stuff may be common sense it 's easy to get lost and forget this. r nI think it 's quite easy to jump from 1 to 2 and vice versa, depending on external pressure and how one deals with that.

Comment In: [Blog - 04/15/2015 - 02:28]

Nice article, thank you. r ...

Nice article, thank you. r nThis is also what usually scares me a bit of using a engine that may leave thing out of my control, on one hand I 'm not as savvy as the smart guys who do engines, on the other hand if I bump into a ...

Comment In: [Blog - 01/14/2015 - 01:08]

Oh I like it, thanks ...

Oh I like it, thanks for sharing, I 'm using Rami 's presskit but I 'll take a look at this later.

Comment In: [News - 11/12/2014 - 03:21]

Nice read, would have loved ...

Nice read, would have loved an even more detail/juice article : r nAs for me I had a game on XBLIG called Vizati. I later switched to native code and have been making games for PC and mobile. The latest one called Quest of Dungeons was released on Steam and ...

Comment In: [Blog - 09/29/2014 - 01:05]

Thanks Ryan : ...

Thanks Ryan :