David Amador's Blog
I like to make video games.
I tweet a lot, well often at least and write on a little blog of mine.
I developed Vizati and more recently Quest of Dungeons and I make games for my solo dev studio Upfall Studios
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.
It all starts so pretty isn't it?
A clean project, a quick prototype, it works! It's beautiful.
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.
David Amador's Comments
[Blog - 02/05/2016 - 05:58]
Well I saw the exact ...
Well I saw the exact opposite effect. But it 's too soon to tell, we need more data on the long run
[News - 12/28/2015 - 10:18]
This does not translate to ...
This does not translate to the reality imo. The ones at MegaBooth are the ones usually already in a better spot then most indies. This is more like economics of higher tier indie developers. Also how many people were questioned
[Blog - 11/18/2015 - 01:42]
that is a nice hack ...
that is a nice hack , in your particular case it works perfectly, I 've done a couple similar tweaks on my own projects, but usually images are too much different to accomplish such a wide space reduction. r nThanks for sharing
[Blog - 05/11/2015 - 05:14]
[Blog - 07/22/2015 - 12:50]
thank you for writing this. ...
thank you for writing this. Although some stuff may be common sense it 's easy to get lost and forget this. r nI think it 's quite easy to jump from 1 to 2 and vice versa, depending on external pressure and how one deals with that.
[Blog - 04/15/2015 - 02:28]
Nice article, thank you. r ...
Nice article, thank you. r nThis is also what usually scares me a bit of using a engine that may leave thing out of my control, on one hand I 'm not as savvy as the smart guys who do engines, on the other hand if I bump into a ...