David Amador's Blog
I like to make video games.
I tweet a lot, well often at least and write on a little blog of mine.
I developed Vizati and more recently Quest of Dungeons and I make games for my solo dev studio Upfall Studios
For the past 4 years I've been working on the same project, which is coming to a concluding soon, Here are some random weird thoughts about that time, from tech to social things.
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.
It all starts so pretty isn't it?
A clean project, a quick prototype, it works! It's beautiful.
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.
David Amador's Comments
[Blog - 12/29/2016 - 12:38]
Hi Curtis. I completely moved ...
Hi Curtis. I completely moved away. Made it from scratch in c . However I do have to say that all my engine is heavely inspired in XNA way of working. Even some classes have similar names. I really liked XNA so it made sense
[Blog - 10/12/2016 - 10:31]
Price shouldn 't be set ...
Price shouldn 't be set because there are a bunch of games or few games, but because of quality or not. Don 't think this the wrong way but I 'm just a bit tired of seeing why should I spend X on a indie game like the category matters, ...
[News - 08/16/2016 - 10:38]
[Blog - 05/23/2016 - 02:05]
[Blog - 04/14/2016 - 11:14]
Congrats to everyone on the ...
Congrats to everyone on the team. r nI 'm super interested in the tech/details behind the automated builds, because, well, I 'm still in the old way, mostly building every build personally eheh. r n r nCheers r nDavid
[News - 04/08/2016 - 09:59]