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Blogs

David Amador's Blog

Twenty something dude who like to make video games.

I tweet a lot, well often at least and write on a little blog of mine.

I developed Vizati and Anadea.

Member Blogs

Gamedev is like a house of cards  Featured Blogs
Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in Indie, Smartphone/Tablet, Console/PC, Design, Production, Programming
It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful.
Read More... | 1 Comments

New game, Dary's Legend
Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in Production, Console/PC, Indie
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.
Read More... | 2 Comments

Some thoughts about indie dev  Featured Blogs
Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in Business/Marketing, Design, Indie
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.
Read More... | 6 Comments

So what have I learned after eight months on the App Store?  Featured Blogs
Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.
Read More... | 5 Comments

Indie Summer Pack - Is it possible for other Indie Game Bundles to have some success?   Featured Blogs
Posted by David Amador on Sun, 05 Jun 2011 07:01:00 EDT in Business/Marketing, Indie
Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail?
Read More... | 9 Comments

Indie and a day job - making it work  Featured Blogs
Posted by David Amador on Fri, 13 May 2011 03:47:00 EDT in Programming, Indie
A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that.
Read More... | 17 Comments

[More David Amador Blogs]   

David Amador's Comments

Comment In: From XNA to MonoGame [Feature - 05/15/2013 - 04:00]

Nice article. and thanks for ...

Nice article. and thanks for the plug to my blog : r n r nCheers

Comment In: Nintendo triumphs in Wii patent case (again) [News - 05/13/2013 - 05:44]

Patent trolls. r nCan you ...

Patent trolls. r nCan you imagine if Nintendo was suing everyone who used analog sticks

Comment In: Programmer, Interrupted [Feature - 04/22/2013 - 04:00]

Well, I just interrupted my ...

Well, I just interrupted my work to read an article about not interrupting work so... r nAnyway good article :

Comment In: Game Developer magazine closing in July 2013 [News - 04/09/2013 - 01:11]

omg this is so sad ...

omg this is so sad :

Comment In: European Wii U eShop 18+ restrictions have now been relaxed [News - 03/21/2013 - 11:07]

Good news ...

Good news

Comment In: Ridiculous Fishing fights mobile game devaluation with a $3 pricetag [News - 03/18/2013 - 07:55]

I think this should be ...

I think this should be something to try for a lot more devs. Good for you Vlamber, you have my purchase

[More David Amador Comments]   

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