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Twenty something dude who like to make video games.
I tweet a lot, well often at least and write on a little blog of mine.
I developed Vizati and Anadea.
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Member Blogs
Gamedev is like a house of cards  |
| Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in
Indie,
Smartphone/Tablet,
Console/PC,
Design,
Production,
Programming
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| It all starts so pretty isn't it?
A clean project, a quick prototype, it works! It's beautiful. |
| Read More... | 1 Comments |
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New game, Dary's Legend |
| Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in
Production,
Console/PC,
Indie
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| I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months. |
| Read More... | 2 Comments |
Some thoughts about indie dev  |
| Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in
Business/Marketing,
Design,
Indie
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| It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not. |
| Read More... | 6 Comments |
So what have I learned after eight months on the App Store?  |
| Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in
Business/Marketing,
Console/PC,
Smartphone/Tablet
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| Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever. |
| Read More... | 5 Comments |
Indie Summer Pack - Is it possible for other Indie Game Bundles to have some success?  |
| Posted by David Amador on Sun, 05 Jun 2011 07:01:00 EDT in
Business/Marketing,
Indie
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| Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail? |
| Read More... | 9 Comments |
Indie and a day job - making it work  |
| Posted by David Amador on Fri, 13 May 2011 03:47:00 EDT in
Programming,
Indie
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| A large percentage of the indie developers have to work on their project at night and/or weekends.
In order to pay the bills they have to maintain a day job. There’s no shame in that. |
| Read More... | 17 Comments |
[More David Amador Blogs]
David Amador's Comments
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Comment In: Indies on Xbone: Where's the beef? [News - 05/22/2013 - 11:30]
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Xbone Ok I 'm cool ... Xbone Ok I 'm cool with that. r nI hope they announce something for indies really soon, right now it 's not looking good |
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Comment In: 3 reasons why Nintendo won’t abandon the hardware market [Blog - 05/20/2013 - 08:04]
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@John What proper mario game ... @John What proper mario game are you talking about I think he 's talking about a 3D mario. The new Super Mario Bros U is pretty much the Wii game on HD |
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Comment In: From XNA to MonoGame [Feature - 05/15/2013 - 04:00]
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Nice article. and thanks for ... Nice article. and thanks for the plug to my blog : r n r nCheers |
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Comment In: Nintendo triumphs in Wii patent case (again) [News - 05/13/2013 - 05:44]
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Patent trolls. r nCan you ... Patent trolls. r nCan you imagine if Nintendo was suing everyone who used analog sticks |
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Comment In: Programmer, Interrupted [Feature - 04/22/2013 - 04:00]
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Well, I just interrupted my ... Well, I just interrupted my work to read an article about not interrupting work so... r nAnyway good article : |
[More David Amador Comments]
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