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David Amador's Blog

 

I like to make video games.

I tweet a lot, well often at least and write on a little blog of mine.

I developed Vizati and more recently Quest of Dungeons and I make games for my solo dev studio Upfall Studios

 

Member Blogs

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.


Posted by David Amador on Sat, 30 Aug 2014 08:51:00 EDT in Programming, Indie, Smartphone/Tablet
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.


Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet
It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful.


Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in Production, Console/PC, Indie
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.


Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in Business/Marketing, Design, Indie
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.


Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.



David Amador's Comments

Comment In: [News - 08/16/2016 - 10:38]

sounds good advice even today, ...

sounds good advice even today, especially for small teams, like id was at the beginning

Comment In: [Blog - 05/23/2016 - 02:05]

thanks for this article. Great ...

thanks for this article. Great insight

Comment In: [Blog - 04/14/2016 - 11:14]

Congrats to everyone on the ...

Congrats to everyone on the team. r nI 'm super interested in the tech/details behind the automated builds, because, well, I 'm still in the old way, mostly building every build personally eheh. r n r nCheers r nDavid

Comment In: [News - 04/08/2016 - 09:59]

Wasn 't even aware they ...

Wasn 't even aware they changed name. It sucks to close half , wish them the best of luck.

Comment In: [Blog - 02/05/2016 - 05:58]

Well I saw the exact ...

Well I saw the exact opposite effect. But it 's too soon to tell, we need more data on the long run

Comment In: [News - 12/28/2015 - 10:18]

This does not translate to ...

This does not translate to the reality imo. The ones at MegaBooth are the ones usually already in a better spot then most indies. This is more like economics of higher tier indie developers. Also how many people were questioned