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David Amador's Blog

 

I like to make video games.

I tweet a lot, well often at least and write on a little blog of mine.

I developed Vizati and more recently Quest of Dungeons

 

Member Blogs

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.


Posted by David Amador on Sat, 30 Aug 2014 08:51:00 EDT in Programming, Indie, Smartphone/Tablet
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.


Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet
It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful.


Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in Production, Console/PC, Indie
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.


Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in Business/Marketing, Design, Indie
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.


Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.



David Amador's Comments

Comment In: [Blog - 09/29/2014 - 01:05]

Thanks Ryan : ...

Thanks Ryan :

Comment In: [News - 09/16/2014 - 03:57]

Given what happened with Mario ...

Given what happened with Mario Kart 8 I 'm curious to know what will the impact of Smash Bros on WiiU be for the console itself

Comment In: [Blog - 09/05/2014 - 03:37]

While I 'm a solo ...

While I 'm a solo developer right now, I worked with a team before, but the problem is that it 's not easy to find the right person, sometimes friends may not be the right person. And if a person starts dragging its feet the whole project suffers that is ...

Comment In: [News - 09/02/2014 - 03:07]

Ohh this is great news, ...

Ohh this is great news, I have to integrate this to use on my engine :

Comment In: [Blog - 05/16/2014 - 07:02]

Very cool. I 've been ...

Very cool. I 've been looking into building something like this myself. Any problems/difficulties you encountered with this approach

Comment In: [Blog - 03/06/2014 - 04:38]

It 's stupidly laggy to ...

It 's stupidly laggy to make a Twitch Plays anything :