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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

David Anton's Blog

David Anton's Comments

Comment In: Persuasive Games: Familiarity, Habituation, and Catchiness [Feature - 04/02/2009 - 05:10]

I'd argue simplicity and familiarity ...

I'd argue simplicity and familiarity can be further reduced to the primitive force of awareness. Our ability to observe, collect information, and process it for future events allows us to play games in general. It's the stripping away of the complexity that allows us to focus in on the observations ...