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February 20, 2017
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David Holmin's Blog

 
I'm a video game enthusiast and pastime developer. I analyse old and contemporary games, discuss their design, and try to point out lessons to be learned.
 

David Holmin's Comments

Comment In: [News - 01/12/2017 - 11:08]

I 'm stoked. The versatility ...

I 'm stoked. The versatility and portability makes up for its limited performance as a home console. I just hope it will get an extensive game library. The launch line-up is a bit thin.

Comment In: [News - 12/19/2016 - 05:45]

Sounds good Does that mean ...

Sounds good Does that mean the Switch implementations of Unity and UE will run on top of Vulkan

Comment In: [News - 11/15/2016 - 09:53]

You don 't have to ...

You don 't have to spend a single buck to play the free version, though. We 'll see if the game has enough depth to warrant spending 10 on, but they certainly seem confident about it being more than a stock endless runner.

Comment In: [News - 10/20/2016 - 10:06]

Regarding who it 's for, ...

Regarding who it 's for, I can only speak for myself, but I really like the idea of a console I can bring with me on trips and such to seamlessly continue playing the same games I play at home. I 've wanted Nintendo 's handhelds to plug into the ...

Comment In: [Blog - 10/12/2016 - 10:34]

Interesting article Great food for ...

Interesting article Great food for thought, and the definition you arrived at seems very reasonable.

Comment In: [Feature - 07/21/2010 - 04:35]

Thanks for an interesting article ...

Thanks for an interesting article The activity statements you describe remind me of the concept of scripts from the GDC talk Meaningful Choice in Level Design by Matthias Worch. He brings up Doom as an example, where the enemies have distinct scripts the way to go about beating it , ...