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David Holmin's Blog

 
I'm a video game enthusiast and pastime developer. I analyse old and contemporary games, discuss their design, and try to point out lessons to be learned.
 

David Holmin's Comments

Comment In: [News - 11/15/2016 - 09:53]

You don 't have to ...

You don 't have to spend a single buck to play the free version, though. We 'll see if the game has enough depth to warrant spending 10 on, but they certainly seem confident about it being more than a stock endless runner.

Comment In: [News - 10/20/2016 - 10:06]

Regarding who it 's for, ...

Regarding who it 's for, I can only speak for myself, but I really like the idea of a console I can bring with me on trips and such to seamlessly continue playing the same games I play at home. I 've wanted Nintendo 's handhelds to plug into the ...

Comment In: [Blog - 10/12/2016 - 10:34]

Interesting article Great food for ...

Interesting article Great food for thought, and the definition you arrived at seems very reasonable.

Comment In: [Feature - 07/21/2010 - 04:35]

Thanks for an interesting article ...

Thanks for an interesting article The activity statements you describe remind me of the concept of scripts from the GDC talk Meaningful Choice in Level Design by Matthias Worch. He brings up Doom as an example, where the enemies have distinct scripts the way to go about beating it , ...

Comment In: [Blog - 08/10/2016 - 05:48]

Thanks for the clarification I ...

Thanks for the clarification I thought you probably meant this particular instance of the action menu, but I still wanted to point it out, because I feel games often streamline the interface at the cost of player deduction/involvement, with quest compasses, for example. r n r nRegarding FF, I didn ...

Comment In: [News - 07/29/2016 - 04:01]

This plan allows them to ...

This plan allows them to make 2x the first party games as the could before for a given console r n r nThat is a big deal, for sure.