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David Holmin's Blog

 
I'm a video game enthusiast and pastime developer. I analyse old and contemporary games, discuss their design, and try to point out lessons to be learned.
 

David Holmin's Comments

Comment In: [News - 03/15/2017 - 06:54]

I would add to this ...

I would add to this list: The omission of quest compass and automatic 'points of interests ' makes exploration more player driven. r n r nI really like that the game makes you observe the world instead of the HUD.

Comment In: [News - 01/12/2017 - 11:08]

I 'm stoked. The versatility ...

I 'm stoked. The versatility and portability makes up for its limited performance as a home console. I just hope it will get an extensive game library. The launch line-up is a bit thin.

Comment In: [News - 12/19/2016 - 05:45]

Sounds good Does that mean ...

Sounds good Does that mean the Switch implementations of Unity and UE will run on top of Vulkan

Comment In: [News - 11/15/2016 - 09:53]

You don 't have to ...

You don 't have to spend a single buck to play the free version, though. We 'll see if the game has enough depth to warrant spending 10 on, but they certainly seem confident about it being more than a stock endless runner.

Comment In: [News - 10/20/2016 - 10:06]

Regarding who it 's for, ...

Regarding who it 's for, I can only speak for myself, but I really like the idea of a console I can bring with me on trips and such to seamlessly continue playing the same games I play at home. I 've wanted Nintendo 's handhelds to plug into the ...

Comment In: [Blog - 10/12/2016 - 10:34]

Interesting point. Going by the ...

Interesting point. Going by the formalized fiction definition, I think it would follow that the floor is lava is just play, but when people agree that if your foot touches the lava, you have to play dead , it becomes a game. r n r nBut what happens when you ...