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David James Ballard's Blog

 

Whiskey-infused philosopher, writer, game designer, occasional musician. Co-owner of AlleyCat Comics. Miserable, happy, hilarious. 

After 5 years in the mobile gaming space (previously Games Creative Lead at Chaotic Moon Studios), I am beginning a transition out of mobile and attempting to build something special. My brand new venture, Blackland Studio, will be announcing our first project soon. If you like to keep up on the "indie" game world, stay tuned here and the destinations below!

I live in Austin, Texas - when I'm not writing I can be found eating BBQ, sipping fine Bourbons, shooting guns (at targets, not people or trees or anything), or sitting under my live oaks in the backyard. I love music, funny-books, video games (of course), and a great conversation. 

I hope to contribute what I can to the lovely world of Gama and edify your little souls while, hopefully, providing some chuckles. 

You can also find me saying dumb things 140 characters at a time here: twitter.com/davidjballard

Long winded idiocy here: davidjballard.tumblr.com

 

 

Member Blogs

Posted by David James Ballard on Sat, 15 Feb 2014 02:11:00 EST in Business/Marketing, Design, Social/Online, Smartphone/Tablet
Peter Molyneux returns to his roots with god game "Godus." Will 22 Cans deliver the next generation of free-to-play? My opinion on the "investment model" and loose speculation on Godus's potential impact.



David James Ballard's Comments

Comment In: [Blog - 02/20/2014 - 11:47]

Great post. I 've always ...

Great post. I 've always found the debate over explicit versus player-story a bit silly. While it is a perfectly valid debate, I find that most people push for a magic bullet, one-size-fits-all solution that doesn 't exist. We have room in our craft for all kinds of different story/narrative ...

Comment In: [Blog - 02/15/2014 - 02:11]

Right I was just having ...

Right I was just having a conversation with some friends about the old Shareware days. Perfectly reasonable value proposition. The same goes for the arcade, where there was a clear pay-to-play model mixed with the social experience of playing with a group looking over your shoulder. Modern f2p takes the ...

Comment In: [Blog - 02/12/2014 - 02:14]

I love this discussion r ...

I love this discussion r n r nAnd I agree with all the points in the original post. Especially in the context of MMOs, taking advantage of it 's organic properties is a good strategy. Create an environment that inspires investment rather than cyclical purchasing of consumables. I actually just ...