I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist.
In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a speed-based platformer with different levels every time about a cat, Cool-B, searching for his brother Floyd. The game is available for PC and Mac at $1.99 and on iOS and Android for $0.99.
My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for $0.99 on the App Store for iOS and on the Google Play Store for Android. There is also a free version available.
Currently working on a game called Signal to Noise. It's a music-driven rail/tube shooter that generates the game based on the music that's playing. The player can choose any song from their personal library to play in the game.
My website is http://www.solanimus.com
My twitter account is @Solanimus
The story of the emotional development of Cool-B in Search of Floyd.
[News - 12/09/2013 - 09:49]
[News - 12/09/2013 - 08:25]
[Blog - 12/04/2013 - 07:10]
Nice post-mortem, Olivier. r n ...
Nice post-mortem, Olivier. r n r nTo answer your question directly: I haven 't bought the game partly because I 'm just cheap, but mainly because I actually didn 't know of it until this post. I may buy it in the future because it 's not the game itself ...
[News - 11/29/2013 - 08:43]
[Blog - 10/28/2013 - 01:21]
It sounds like you 're ...
It sounds like you 're being very careful about how you think about the tasks involved in development, and that 's good in my opinion. However, I worry that you may still be too anxious about reaching release. Perhaps being more iterative would help. I think that your techniques with ...
[Blog - 10/21/2013 - 11:11]
I agree that teaching techniques ...
I agree that teaching techniques in games are very important. I do think that just having text can be sufficient sometimes, but more complex things require more interaction. I 'm glad you did this article, because it 's brought me back to thinking about good ways to introduce unfamiliar gameplay ...