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David Klingler's Blog

 

I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist.

In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a speed-based platformer with different levels every time about a cat, Cool-B, searching for his brother Floyd. The game is available for PC and Mac for free and on iOS and Android for $0.99.

My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and for $0.99 on the Google Play Store for Android. There is also a free version available.

Currently working on a game called Signal to Noise. It's a music-driven rail/tube shooter that generates the game based on the music that's playing. The player can choose any song from their personal library to play in the game. Signal to Noise is currently available in alpha form on Desura.

My website is  http://www.solanimus.com

My twitter account is @Solanimus

 

Member Blogs

Posted by David Klingler on Tue, 05 Jun 2012 02:50:00 EDT in Production, Indie
The story of the emotional development of Cool-B in Search of Floyd.



David Klingler's Comments

Comment In: [Blog - 04/03/2014 - 01:52]

Game development isn 't a ...

Game development isn 't a job in which dying should happen. This is a concern for indies as well - not just those told my their employers to work overtime. I worked 17 hours a day 7 days a week for months at one point, and I 've never been ...

Comment In: [Blog - 03/31/2014 - 06:12]

Nice one ...

Nice one

Comment In: [News - 03/27/2014 - 06:04]

I first heard of these ...

I first heard of these opportunities last summer. Still considering trying it out though Thanks for posting about AppSponsor 's SDK for those that don 't want to click the link to find out: Unity is supported

Comment In: [News - 03/26/2014 - 07:47]

Woo I was there. I ...

Woo I was there. I was first to try morpheus the next day too. Very excited about it.

Comment In: [News - 03/25/2014 - 07:39]

I 'm really just feeling ...

I 'm really just feeling like that 's a sad attempt at trying to see the silver lining that doesn 't really exist. I 'm all for being positive about things, but it 's just not believable to me that it 's a good thing.

Comment In: [Blog - 03/25/2014 - 10:20]

Ah You 're the guy ...

Ah You 're the guy that wrote The Curve That 's where I recognized your name. r n r nNice article, too. I was thinking a few of the same things, but I hadn 't looked as far into it as you of course. It will definitely be interesting to ...