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David Klingler's Blog

 

I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist.

In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a speed-based platformer with different levels every time about a cat, Cool-B, searching for his brother Floyd. The game is available for PC and Mac for free and on iOS and Android for $0.99.

My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and for $0.99 on the Google Play Store for Android. There is also a free version available.

Currently working on a game called Signal to Noise. It's a music-driven rail/tube shooter that generates the game based on the music that's playing. The player can choose any song from their personal library to play in the game. Signal to Noise is currently available in alpha form on Desura.

My website is  http://www.solanimus.com

My twitter account is @Solanimus

 

Member Blogs

Posted by David Klingler on Tue, 05 Jun 2012 02:50:00 EDT in Production, Indie
The story of the emotional development of Cool-B in Search of Floyd.



David Klingler's Comments

Comment In: [Blog - 06/18/2014 - 08:59]

It 's nice to read ...

It 's nice to read this story. You have my support, and I just followed you on twitter Good luck my friend.

Comment In: [Feature - 05/30/2014 - 02:00]

In Mario Kart DS and ...

In Mario Kart DS and 7 you can dodge the blue shell just with boosting at the right time 7 requires a mushroom , so in many cases the lightning bolt is even worse as it 's effects can only be avoided during invincibility. r n r nI feel like ...

Comment In: [Blog - 05/22/2014 - 11:39]

Really good post. I wish ...

Really good post. I wish I had seen posts like this when I was working on my first game it definitely lacked polish.

Comment In: [Blog - 05/07/2014 - 05:15]

This is a very good ...

This is a very good post. You 've gained even more respect from me, Rami.

Comment In: [Blog - 04/29/2014 - 04:49]

This is so wonderful to ...

This is so wonderful to read. I was also born in 1992. I just followed you on twitter.

Comment In: [Blog - 04/03/2014 - 01:52]

Game development isn 't a ...

Game development isn 't a job in which dying should happen. This is a concern for indies as well - not just those told my their employers to work overtime. I worked 17 hours a day 7 days a week for months at one point, and I 've never been ...