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October 25, 2016
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David Klingler's Blog


I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist. I'm passionate about what games are and what they can be, and I care a lot about the state of the industry. I especially care about fellow developers and the toxicity faced by us everyday from many people.

In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a very personal game about a cat, Cool-B, searching for his brother Floyd. The game is available for free on PC, Mac, iOS, and Android.

My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and on the Google Play Store for Android.

The lates title is Signal to Noise. It's a brutal music-driven rail/tube shooter that influences the gameplay based on the music that's playing. The player can choose any song from their personal library to play in the game. Designed especially as a difficult competitive-high-score experience heavily inspired by the classic arcade games I love. It's available on Steam, IndieGameStand, and the GameJolt marketplace, with porting underway to later be on Wii U, PS4, PS Vita, Xbox One, iOS, Android, and possibly other platforms.

Currently working on multiple projects.

My website is

I have a new personal blog on games as well, located here:

My twitter account is @Solanimus


Member Blogs

Posted by David Klingler on Tue, 05 Jun 2012 02:50:00 EDT in Production, Indie
The story of the emotional development of Cool-B in Search of Floyd.

David Klingler's Comments

Comment In: [Blog - 10/14/2016 - 09:36]

Cool story ...

Cool story

Comment In: [News - 09/05/2016 - 11:25]

James, yea that 's a ...

James, yea that 's a good distinction haha

Comment In: [Blog - 08/26/2016 - 10:17]

This post is teh awesomeness. ...

This post is teh awesomeness. r n r nLike Ryan above, I too remember the original N in school, the cool platformer game that 's free on the internet where you don 't have to install anything as I knew it then. r n r nIt was exciting when I ...

Comment In: [News - 08/03/2016 - 04:08]

I 'm with you, James ...

I 'm with you, James Silva. I find myself often defensive of myself and other devs simply because I find it to be the right thing to do. People are becoming unbelievably negative, hateful, and disagreeable for pretty much no reason in this industry on all sides. No wonder the ...

Comment In: [Blog - 08/01/2016 - 06:25]

Nice post, Jason. I 'm ...

Nice post, Jason. I 'm both a developer and Scottish fiddler, so reading Secret of the Forest made me think first of Flowers of the Forest, the very old Scottish tune, but it was great to read your commentary on the track to help separate the two.

Comment In: [News - 07/28/2016 - 04:31]

Some of the player demands ...

Some of the player demands are not just aesthetic issues but fundamental design decisions. r n r n It can be hard to split the difference between accommodating your audience and defending your vision for your creation. r n r nThis. r n r n Triple-A it up is almost ...