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David Klingler's Blog


I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist. I'm passionate about what games are and what they can be, and I care a lot about the state of the industry. I especially care about fellow developers and the toxicity faced by us everyday from many people.

In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a very personal game about a cat, Cool-B, searching for his brother Floyd. The game is available for free on PC, Mac, iOS, and Android.

My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and on the Google Play Store for Android.

Currently working on a game called Signal to Noise. It's a brutal music-driven rail/tube shooter that influences the gameplay based on the music that's playing. The player can choose any song from their personal library to play in the game. Designed especially as a difficult competitive-high-score experience heavily inspired by the classic arcade games I love.

My website is

My twitter account is @Solanimus


Member Blogs

Posted by David Klingler on Tue, 05 Jun 2012 02:50:00 EDT in Production, Indie
The story of the emotional development of Cool-B in Search of Floyd.

David Klingler's Comments

Comment In: [News - 05/24/2016 - 06:29]

Those videos are so fun ...

Those videos are so fun to watch. A bit of it was actually new to me which is funny because the thing is from 1989 lol

Comment In: [Blog - 05/19/2016 - 01:51]

Congratulations on such a strong ...

Congratulations on such a strong launch you all I love abstract games, so I 'll be picking this up on android. r n r nEDIT: ...and just subscribed to your site and followed you on twitter

Comment In: [News - 04/08/2016 - 03:16]

These are awesome. I knew ...

These are awesome. I knew the comments I was thinking of tweeting weren 't worthy of being in this list

Comment In: [Blog - 03/22/2016 - 10:21]

Very nice post. It 's ...

Very nice post. It 's extremely scary when there 's so much emotional pressure from others for reasons like what you stated just as much as normal business pressure. Revealing the product can be horrible, it can be fantastic, or somewhere in between, regardless it 's still really intimidating for ...

Comment In: [News - 03/17/2016 - 12:53]

I find this specific outlook ...

I find this specific outlook a bit concerning, as I feel that game design in general can be interpreted openly. A lot of the time game mechanics, no matter how much people look into them and analyze them, can be fairly unrelated to thoughts and feelings, and that 's where ...