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David Klingler's Blog


I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist. I'm passionate about what games are and what they can be, and I care a lot about the state of the industry. I especially care about fellow developers and the toxicity faced by us everyday from many people.

In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a very personal game about a cat, Cool-B, searching for his brother Floyd. The game is available for free on PC, Mac, iOS, and Android.

My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and on the Google Play Store for Android.

Currently working on a game called Signal to Noise. It's a brutal music-driven rail/tube shooter that influences the gameplay based on the music that's playing. The player can choose any song from their personal library to play in the game. Designed especially as a difficult competitive-high-score experience heavily inspired by the classic arcade games I love.

My website is

My twitter account is @Solanimus


Member Blogs

Posted by David Klingler on Tue, 05 Jun 2012 02:50:00 EDT in Production, Indie
The story of the emotional development of Cool-B in Search of Floyd.

David Klingler's Comments

Comment In: [News - 02/05/2016 - 03:42]

Hey Alex, it 's Mighty ...

Hey Alex, it 's Mighty Rabbit Studios not White Rabbit.

Comment In: [Blog - 01/28/2016 - 08:05]

I 'll just agree to ...

I 'll just agree to disagree with JF here.

Comment In: [News - 02/01/2016 - 04:03]

Thanks for this post, guys. ...

Thanks for this post, guys. Very informative, and the format Fortunately... Unfortunately... was funny r n r nI especially liked the saw the light section. It 's always so interesting how often the bad times end up making things better... r n r nAs you know, Aaron, I 've been ...

Comment In: [News - 01/28/2016 - 04:23]

Just read the blog post ...

Just read the blog post it 's really, really saddening. I first heard of Arcen when A Valley Without Wind released, and it seems now that I didn 't actually know a whole lot about the company itself. Either way, as a fellow founder, I 'm very sorry to hear ...

Comment In: [Blog - 01/27/2016 - 12:55]

Very informative post. Thanks for ...

Very informative post. Thanks for taking the time to write all this up and share it r n r nI remember first hearing about your game when you had done the PAX challenge, and you/someone had posted about it here on Gamasutra. I thought it was a wonderful idea and ...

Comment In: [Blog - 01/20/2016 - 01:14]

Yet another nice post from ...

Yet another nice post from Robert. Unfortunately I see plenty of self-and-bandwagon-justified flaming incoming, as it seems these days even fellow developers aren 't sensitive enough to realize when they 're being a part of the toxic community that hurts them in the end, as we saw with Robert 's ...