I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist. I'm passionate about what games are and what they can be, and I care a lot about the state of the industry. I especially care about fellow developers and the toxicity faced by us everyday from many people.
In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a very personal game about a cat, Cool-B, searching for his brother Floyd. The game is available for free on PC, Mac, iOS, and Android.
My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and on the Google Play Store for Android.
The lates title is Signal to Noise. It's a brutal music-driven rail/tube shooter that influences the gameplay based on the music that's playing. The player can choose any song from their personal library to play in the game. Designed especially as a difficult competitive-high-score experience heavily inspired by the classic arcade games I love. It's available on Steam, IndieGameStand, and the GameJolt marketplace, with porting underway to later be on Wii U, PS4, PS Vita, Xbox One, iOS, Android, and possibly other platforms.
Currently working on multiple projects.
My website is http://www.solanimus.com
I have a new personal blog on games as well, located here: http://www.independentgamesman.com
My twitter account is @Solanimus
The story of the emotional development of Cool-B in Search of Floyd.
[News - 08/03/2016 - 04:08]
I 'm with you, James ...
I 'm with you, James Silva. I find myself often defensive of myself and other devs simply because I find it to be the right thing to do. People are becoming unbelievably negative, hateful, and disagreeable for pretty much no reason in this industry on all sides. No wonder the ...
[Blog - 08/01/2016 - 06:25]
Nice post, Jason. I 'm ...
Nice post, Jason. I 'm both a developer and Scottish fiddler, so reading Secret of the Forest made me think first of Flowers of the Forest, the very old Scottish tune, but it was great to read your commentary on the track to help separate the two.
[News - 07/28/2016 - 04:31]
Some of the player demands ...
Some of the player demands are not just aesthetic issues but fundamental design decisions. r n r n It can be hard to split the difference between accommodating your audience and defending your vision for your creation. r n r nThis. r n r n Triple-A it up is almost ...
[News - 07/15/2016 - 03:57]
Hey Nathan, r n r ...
Hey Nathan, r n r nJust followed you on twitter, and checked out your website. r n r nI 've tried getting in touch with takethis.org before, but never was successful. I had seen a talk by one of them at GDC, and was definitely interested in what they were ...
[Blog - 07/12/2016 - 10:05]
Awesome post, I love the ...
Awesome post, I love the story here, it shows your passion well. I 'd like to keep in touch you on twitter I followed corsegames already.
[Blog - 07/11/2016 - 10:41]
Nice post, Brian. I didn ...
Nice post, Brian. I didn 't even remember you were working on this. Getting the game now. r n r nI 'll make it to the meetup sometime, I promise haha r n r nEDIT: AW YISS I ROCKET JUMP IN 2D NOW