I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist.
In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a speed-based platformer with different levels every time about a cat, Cool-B, searching for his brother Floyd. The game is available for PC and Mac for free and on iOS and Android for $0.99.
My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and for $0.99 on the Google Play Store for Android. There is also a free version available.
Currently working on a game called Signal to Noise. It's a music-driven rail/tube shooter that generates the game based on the music that's playing. The player can choose any song from their personal library to play in the game. Signal to Noise is currently available in alpha form on Desura.
My website is http://www.solanimus.com
My twitter account is @Solanimus
The story of the emotional development of Cool-B in Search of Floyd.
[News - 07/17/2015 - 03:55]
I think the real question ...
I think the real question here concerns the existence of a playable Doom cabinet inside the playable Doom cabinet that is inside the playable Doom cabinet. r n r n...Or maybe if you can play two playable Doom cabinets at once in Doom.
[Blog - 07/16/2015 - 01:47]
Homogenized is a strong word ...
Homogenized is a strong word for that, but I think it 's correct, sadly. I have a better understanding of what you 're saying now.
[Blog - 07/14/2015 - 04:25]
[News - 07/12/2015 - 08:32]
My mother was actually the ...
My mother was actually the one that told me this had happened. She knew I thought a lot of Iwata. That 's an understatement. If it weren 't for the approach he took with Nintendo as an executive and his passion for the company, I strongly feel that Nintendo wouldn ...
[News - 07/02/2015 - 02:22]
I had the tremendous privilege ...
I had the tremendous privilege of being able to talk with Chris for over an hour this past GDC. He has so many things still envisioned it seems, and it 's good to see here that people are still paying such attention to him after so many years
[News - 06/24/2015 - 12:40]