I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist.
In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a speed-based platformer with different levels every time about a cat, Cool-B, searching for his brother Floyd. The game is available for PC and Mac for free and on iOS and Android for $0.99.
My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and for $0.99 on the Google Play Store for Android. There is also a free version available.
Currently working on a game called Signal to Noise. It's a music-driven rail/tube shooter that generates the game based on the music that's playing. The player can choose any song from their personal library to play in the game. Signal to Noise is currently available in alpha form on Desura.
My website is http://www.solanimus.com
My twitter account is @Solanimus
The story of the emotional development of Cool-B in Search of Floyd.
[News - 09/08/2014 - 06:07]
One of the greatest things ...
One of the greatest things about games for education in my opinion is that games have a knack for making a player fascinated by something even if they don 't quite understand it perfectly yet. If educational games had less stigma of just stuffing learning material into gameplay and were ...
[News - 09/02/2014 - 09:13]
[News - 08/29/2014 - 07:23]
They are separate in terms ...
They are separate in terms of who works where, but they work together in strategy for the entire company. It wouldn 't make sense for the company to have them completely separate in terms of strategy.
[Blog - 08/25/2014 - 09:25]
Interesting idea, Dave. I definitely ...
Interesting idea, Dave. I definitely agree that talking with lesser-known youtubers is a good idea if you 're a lesser-known dev, and I definitely agree with the conversation starting in the other direction as well. r n r nI wish you the best of luck with Human Extinction Simulator
[Blog - 07/30/2014 - 12:39]
Hey Michael, r n r ...
Hey Michael, r n r nI was going to read this the day you posted it because I saw it, but I knew it would be something deep so I saved it on Pocket until today. r n r nI 've had a lot of personal things to overcome ever ...