David Klingler's Blog
I'm David Klingler, an independent game developer. I'm also a competitive gamer, game historian, game collector, game reseller, Scottish fiddler, composer, computer enthusiast, and moralist. I'm passionate about what games are and what they can be, and I care a lot about the state of the industry. I especially care about fellow developers and the toxicity faced by us everyday from many people.
In December of 2012 I released my first game, Cool-B in Search of Floyd. It's a very personal game about a cat, Cool-B, searching for his brother Floyd. The game is available for free on PC, Mac, iOS, and Android.
My second game, Crashland, has released for iOS, Android, and Windows 8. Crashland is a simple and humorous small game about a squirrel named Gary catching acorns and causing carnage in the road. It's available for free on the App Store for iOS and on the Google Play Store for Android.
The lates title is Signal to Noise. It's a brutal music-driven rail/tube shooter that influences the gameplay based on the music that's playing. The player can choose any song from their personal library to play in the game. Designed especially as a difficult competitive-high-score experience heavily inspired by the classic arcade games I love. It's available on Steam, IndieGameStand, and the GameJolt marketplace, with porting underway to later be on Wii U, PS4, PS Vita, Xbox One, iOS, Android, and possibly other platforms.
Currently working on multiple projects.
My website is http://www.solanimus.com
I have a new personal blog on games as well, located here: http://www.independentgamesman.com
My twitter account is @Solanimus
David Klingler's Comments