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What kind of industry has nearly one third of its employees’ tenure under 2 years? Nearly three fourths no longer than 6 years, and a greater portion of employees that have worked less than 1 year than over 10? The fast-food industry would be my guess, if I had read this out of the context of reading it here: Study: Game Developers Increasingly Newcomers To Business .
The reasons the author and readers gave for having such an inexperienced work pool were many.
- Employers hire younger employees, who take lower salaries and are burned out less easily.
- The industry grew so quickly that the results made sense.
- Crunch.
- Business people take away creative freedom that was once experienced by older developers.
- Social gaming brought an influx of younger developers.
- A lack of guilds protecting the developers from the business executives.
- General quality of life concerns (work hours, pay, etc.).
All of these in varying degrees make sense. But when we get past the numbers, what does this really mean to us? How and what do they illuminate about the conditions we are creating for the individuals making games?
I met Wes Jenkins when he was a guest speaker at the school I was attending. He gave a lecture on effective brain-storming strategies. I was very impressed that an Interactive Achievement Award winning co-creator and creative director would take the time to lecture in our class. I kept up with Wes – which was not hard, because if you wanted to get into the game industry, you naturally went to events held by the industry. And Wes was always there helping out, always giving you his undivided attention, and telling great stories that also illuminated the answer to the question you had just posed. I have benefited a great deal from knowing this man. And I have unfortunately not been able to work with him – although I have done a few game design improvs at conventions with him. I guess I got into the industry too late or he retired too early. That’s what I thought.
I was wrong.
In a recent email exchange with him, I found out that this veteran of many shipped games was not retired at all. All that time in Austin he was looking for a job and living off his savings. I had to drag this out of him over several emails. He had always been warm when I talked to him; in our most recent exchange he was warm as usual but depressed. I asked him, “What about Zynga – they just open an office in Austin?”. He said that he has been trying for years to get jobs in the industry and was sure that it would be the same with Zynga. I said we would hire him, but have no money at this point. He said “I’m very cheap nowadays. Hell, for you, I would do it for free. I’m tired of telling my cat my ideas, and I think she is too.” I told him I could not accept work for free when work for money is what he needs. I cannot take up his time and prevent him from getting a job. Then I saw this on his Facebook page:
The Heart of Wes Jenkins
Save my Heart Version .02
It has been requested by some kind friends that I keep the site up longer...
It's like this:
I'm unemployed with no prospects and uninsured. I have had quadruple bypass, defibrillator insert, femoral bypass, renal and carotid work done, nerve damage from surgery in the foot anemia and depression...Screw the whales -- save my heart!
The generosity of some friends have made getting up to date meds, mortgage up to date, a few blood tests and the ability to make an appointment to discuss the approaching next surgery schedule possible. These friends have saved my life. Surgery is in the $hundred thousands these days when uninsured -- I am trying to get on a program to ease the payments but it won't happen in time...
A quadruple bypass, defibrillator inserted, femoral bypass, renal and carotid work done, nerve damage from surgery in the foot, and anemia would drain anyone’s pocket, much less someone looking for a job for years in an industry that values (what?) over award-winning proven experience. Do I work in the fast food industry, where the bottom line is that employees are expendable laborers? Do years of experience price you out of this industry?
Will anyone give this man an interview? Will he lose everything he has worked for?
It is up to us: what are we?
B.T.W. Before I posted this I asked Wes if he would be O.K with it. Leaving out the personal stuff he said to me -- He concluded that it might help the industry mature.
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All the best to Mr. Jenkins. I wish I were a hiring manager, but I'm hoping that someone here takes a thorough look.
Probably the structure of the article is poor and keeping you in the dark. I doubt you are daft, but it is possible the assumption that veterans can always find work isn't true. Perhaps what you are looking for in the article is something that is unknown to me.
What I do know is that he would be a valuable asset on any team.
What can I say, according to my experience is that when there are too many people capable of doing the same kind of work, and if this work is what is really demanded by the industry, then the most natural is that these professionals are devalued.
In a scenario like this, hardly a novice developer will remain for a long time working with games, Likewise, it is unlikely that a more experienced developer, is attracted from other areas to games.
Maybe our current industry is not as innovative as it was. We have done the same things for too long. We're not adding value to the product of our work, and consequently we are not being valued by the market. The development tools that we have today (game engines, modeller tools, Physics), are not leveraging our creativity, but turning the development into a commodity.
I have never been at an interview with him, so I have no idea what might limit his hiring -- I think it might be detrimental for him if we speculate.
Making his medical history public might be doing a disservice to him. That is why I asked him if he was okay with posting this.
I really don't know what to say, except I know how valuable he would be as a fellow employee.
The fact is, the industry is skewed toward the young. And this may minimize overhead, but ultimately hurts us. When we lose experienced people, our products and our industry culture suffer.
This phenomena is omnipresent. The notion of fee agency existing in Canada in a form different from the states is laughable. Sure, we are fortunate to have public health care so we wouldn't need to raise money for heart surgery, but the point of the article is that Mr. Jenkins is one experienced developer amongst many who have been discarded by the industry. Canada is no different in that regard.
Age means baggage (wives, kids, a dog, a mortgage, etc, etc). Someone finding themselves out of work is competing against more mobile youth. The issue is even more challenging to overcome as you advance in the team structure where positions are less frequently open.
The people responsible in doing the hiring want a nice clear resume demonstrating how the applicant's experience applies to the position they are applying for. A confusing resume such as Mr. Jenkin's gets tossed. The hiring department has no desire to waste time and effort reading someone's confusing resume.
Having looked at Mr. Jenkin's resume it is not fair to say that experienced people are priced out of this industry based on this one example. His resume is not what recruiters and hiring managers want to see. This is why he is not getting hired. While I agree that there is "youth" favoritism in the industry a programmer or artist with the required experienceskills WILL get hired regardless of age.
It too is all over the map.
He's been a writer, a producer, a director, an actor, a cinematographer, an editor, a musician, "miscellaneous crew", a game designer even (for EA).
Jeez, what does that guy do anyway?
Mr. Spielberg is also primarily known as a director so to say "what does that guy do anyway" is incorrect.
Also it is not fair to compare someone as famous as Mr. Spielberg to Mr. Jenkins. Spielberg has contacts and opportunities most of us cannot even dream of, his "resume" is irrelevant and he plays by different rules than the rest of us.
And: Steven Spielberg owns his own movie studio (dreamworks) why the hell would he need a resume?
I realize all of this is well intentioned.
Please stop criticizing Wes' resume. I am confident that he tailors his resume to the job he is applying for, as does anyone over the age of twenty. His website has an overview of his work experience, not the type of resume that is handed in when applying for a job. If you have something that might be able to help him, send an email to him. I'm sure he would be grateful.
A public critique of what he has/hasn't done or should/shouldn't do (by people that have no knowledge who he is) on a public forum is inappropriate and potentially harmful to him.
I suggest we get back to the topic at hand, which is why the industry is skewed so young...
Your article is 20% about industry skew, and 80% about Wes. People are simply debating and discussing the bulk of the article. I don't think it's good to criticize or nit pick, but your article could also use some focusing. For example, make it a cross section of many experienced devs out of work instead of a case study of just Wes.
Sorry, but it's partially your fault for the discussion becoming pointed in that direction.
EDIT: the film and Animation industry is going through the same problems. A lot of talented people can't get work because of outsourcing, work conditions etc.
It seems to me that there is so much turnover not only in people, but just in companies existing, that it is difficult to really gain a foothold. When we see our industry as leading the forefront of various technologies, then more technical roles require constant learning and awareness. Inevitably one can fall behind, and where do you catch up? Likewise, with soft skills, businesses will probably just take the cheaper, younger, go-get-em guys.
With our industry, people dream of being a part of it. And so many are trying to get into it. But there are as many people just enjoying it, trying to make it a stable career. What we do is entertainment, and it is risky, bound by the whims and interests of society. Is there a way to make our industry less volatile?
True
I’ve had a great career, really and thought I’d be an asset. I was out of the market due to hospital stays for a while but thought I’d be welcomed back. My network has all retired. Just consider the article as a warning- your specialization will end.
Oh- and I do tailor my resume when a job is posted! but seriously- thanks for input and i wish you all the best of luck!
Transcoding is the direct digital-to-digital conversion of one encoding to another. This is often done in cases where a target device does not support the format or has limited storage capacity that mandates reduced file size, or to convert incompatible or obsolete data to a more supported or modern format. When transcoding one lossy file to another, the process always introduces generation loss, although this can be minimized.
Very often when people meet someone who has had bad luck, they dislike the feelings that that brings up in them, so they weigh in with reasons why the person could have done something to avoid it, or should do this or that. It reinforces their idea that the world is a just place and that bad things happen for a reason because the alternative - to confront the idea that the world can be unjust and unfair - upsets them.
The ancient tale of Job is about this phenomenon. People who weigh in like this we may call Job's Comforters. Rabbi Harold Kushner pointed out this phenomenon in his book When Bad Things Happen To Good People.
Sometimes people suffer bad luck and they don't deserve it, and the best thing we can do is just listen and try to understand and help - and to not judge or offer advice or tell them that somehow they could have avoided it or whatever.
Industry stability can be improved - to the benefit of both young and old - but it requires an equally intense drive to one's "passion for games." Below is the link to a six part article involving the very question you posed.
http://www.emscharf.com/blogosphere/genuinearticle/genuinearticle_2008/genuinear
ticle_2008_0005_01.htm
@ David,
Thanks for sharing your article. Most if not all of the respondents know you had only the best of intentions when sharing your story about Mr. Jenkins.
@ Wes,
Your background reminds me a bit of another accomplished creative - Tom Sloper - with whom I worked nearly two decades ago and who is still going very strong today.
Your profile - reaching well beyond games - represents yet another opportunity for a variety of high caliber creative agencies to put up rather than shut up when they (generally) state that "we always aim to hire the most experienced, most talented resources available."
"The most" can mean the most experienced, the most talented, or both - regardless of the targeted discipline (e.g. management, development, production, design, art, programming, audio, QA, marketing, distribution). Companies have the right to settle for less - for any reason they see fit - but the resultant products and their bottom line always suffers . . . banging against their other stated desire: "to make the very best products on the market."
Companies - again - have the right to define for themselves what making "the very best products" means: either "the very best through short-cuts" or "the very best with the very best resources that can be reasonably afforded." A handful of short-cuts always seem to make it into the "master mold" for even the best product concepts, but the quality of a company's resources directly affect the potentially negative impact of those shortcuts.
Global outsourcing - in its various forms and quality levels - dictates that you can stay right where you are in the comfy confines of your Austin home studio. It is clear you have the experience and talent. As long as you have a functioning high-speed Internet connection, cell phone / land line, web cam, and flexibility towards time zones . . . you are going to make one or more of those creative agencies happy with your results and pleased at the general lack of additional in-house overhead.
Best of success to you, Wes.
One of my dreams, was work in Ubisoft (specially, because it is the only AAA studio in my country... although on my country it do mostly DS games).
I am doing a game design course, and one person that concluded that same course before me, went to give a speech in my classroom about his job at Ubisoft.
He said that it was great, because everyone was specialized, there was the director that created the game, and he as game designer fixed only specific stuff, and noone would meddle ever with other people work, and this way everyone work without interferences and it work fine... His words ended with "Each one in his own square" (it is a line from a music here).
After that, I totally decided that I DON'T WANT EVER work there. What kinda of game making is that? Just sit in your desk doing the same thing forever? Hell no!
I am happy to say that I am Game Designer, Programmer, and that I can do everything else if needed (I prefer not to... but if needed, I can do it, art, music, 3D, textures, animation... I actually have a animation associates degree).
Of course, I am not a complete jack of all trades, I do focus in mastering programming and game design, but even then, it is already two professions, not one... And I am very proud of it.
I think that the industry need some young people with the mindset of Tom Sloper and Chris Crawford... these guys rocked (and still rock, btw...)
I know a guy that is unemployed, because he worked 40 years in the same company, with the same specialization, he was earning some millions already... Then he got fired because his specialization was not needed anymore, and noone want to hire him, because noone actually need what he do.
I don't want to end that way...
"You do have a very strong background, but this client will probably not have interest because of not having a staff role in awhile/
Just spoke to them yesterday about contractors or folks that have been laid off, not too keen about those.
Unfortunately just very picky and in this market, guess you can be."