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June 7, 2013
 
Sony Computer Entertainment America - Santa Monica
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Blogs

David McGraw's Blog

http://twitter.com/xmcgraw

http://www.igotitgames.com

David McGraw's Comments

Comment In: Clash of Clans' 5 keys to success [News - 01/28/2013 - 04:08]

While a person could definitely ...

While a person could definitely buy anything in the game, it does become extreamly expensive very quick once you reach the mid-to-late game. The few whales out there that could speed-race to the top level isn 't going to hurt the mainstream. Right now it would cost me nearly 20 ...

Comment In: MMO devs will lose the fight against content churn, says SOE's Smedley [News - 01/24/2013 - 04:12]

I 'm incredibly curious to ...

I 'm incredibly curious to see what they 've got going on with EQ Next. That IP is by far my fav MMO IP and I really hope they don 't get too crazy

Comment In: Learn Ten Techniques to Creating High-Converting Landing Pages for Free-to-Play MMO Games [Blog - 11/28/2011 - 05:07]

Agreed. If your goal is ...

Agreed. If your goal is to see how fast I'll close your website, autoplay a video with sound -- this will definitely take the cake. I don't even like it when Steam autoplays videos with mute. The problem there is that when I finally pick up interest I have to ...

Comment In: Building A Fantasy World - The Art Direction Of Kingdoms of Amalur: Reckoning [Feature - 11/28/2011 - 04:15]

The passion emitting from this ...

The passion emitting from this team is amazing. Every time I hear or read something come out of a team member I get amped. Awesome culture. The game's art direction is really fantastic. I completely agree with Tim when he pointed out how frequent folks are pushing sequels. To have ...

Comment In: Contrivance and Extortion II: Clarifications, Feedback & Suggestions [Blog - 10/20/2011 - 12:10]

Dang, really l late to ...

Dang, really l late to the party. Excellent articles / feedback. I'll spare a lengthy reply and leave with, Money isn't everything.

Comment In: Game Strategies: iPad vs. iPhone [Feature - 07/08/2010 - 04:50]

There isn't anything wrong with ...

There isn't anything wrong with creating a universal build that supports both platforms, but I think that involves lost opportunity. If you spend the time truly re-imagining your game for the iPad it would be worth more and would give your customers a whole new experience. That will surely help ...

[More David McGraw Comments]   

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