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Blogs

David Miler's Blog

coming soon

David Miler's Comments

Comment In: GDC China: If you want players to pay, compel them to collect [News - 11/16/2012 - 11:59]

Unlike others, I have to ...

Unlike others, I have to agree with you. At least to some degree - Magic, most notably the limited format, is absolutely about skill. I still requires quite a hefty investment and it doesn 't really stand alone without the constructed formats, but saying that card games aren 't about ...

Comment In: Make a better game: Limit the player [News - 04/06/2012 - 03:29]

How do sandbox games like ...

How do sandbox games like Minecraft, where the guiding principle is do whatever you want , cope with this idea of restricting player options

Comment In: Death to the non-interactive cutscene, say top game writers [News - 03/12/2012 - 12:51]

Or all of Blizzard games. ...

Or all of Blizzard games. Cut-scenes in, say, Warcraft 3 are a great way to reward the player after a won battle. I would even go and watch them without playing through the game, I wonder where the OP got his idea of players skipping through cut-scenes after seeing them ...

Comment In: Examining The Concept of the "Anti-Co-op" Experience [Blog - 02/03/2012 - 02:56]

I really like this idea. ...

I really like this idea. It is interesting to note that even in traditional co-op games players will seize any opportunity they get to compete with their teammates, even if it hinders the overall performance of the team ie. kill stealing, racing for dropped loot, or just letting others die ...

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XII [Feature - 12/26/2011 - 05:05]

I have to agree, griping ...

I have to agree, griping on Starcraft that unit commands are dumb is totally missing the point. Unit control in SC2 is by design about maximal precision at the possible cost of many actions/clicks. The fact that a melee unit ordered to stand ground doesn't engage in fight that breaks ...

Comment In: The Contradiction Of Design In MMO Endgame content [Blog - 12/02/2011 - 09:51]

As a former WoW player, ...

As a former WoW player, I would like to play the devil's advocate in this discussion. From my experience, the endgame is mostly about learning and player growth, character growth is more of a side-show and serves as a merit-badge of sorts. If I were to focus on WoW PvE ...

   

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