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Blogs

David Navarro's Blog

Animator since '88, developer since 2001, game designer since 2004. Currently based in Helsinki.

David Navarro's Comments

Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]

Oh, man... such great memories ...

Oh, man... such great memories of Dactyl Nightmare. :

Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]

Formalist bellyaching over what is ...

Formalist bellyaching over what is supposed to be a game or not is a waste of time. I know that I enjoy perching on a rock above the Whiterun plains in Skyrim and seeing a giant herd some mammoths, or a dragon attack a group of bandits in the distance, ...

Comment In: Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education [Blog - 05/20/2013 - 07:00]

imagine what WoW would have ...

imagine what WoW would have been like with player collisions r n r nEverQuest had player collisions. It was always fun/horrible when an Ogre player would sit down in front of the entrance to the bank and go AFK for hours. Still, even with the occasional inconvenience and trollery, I ...

Comment In: an in-depth response to darius kazemi's "fuck videogames" [Blog - 05/09/2013 - 03:47]

@Jeremiah r n r nIt ...

@Jeremiah r n r nIt appears you misunderstood me. What I meant is that the people who aren 't driving the discourse in games aren 't driving the discourse in other forms of media either.

Comment In: Valve wants to see you sweat - in the name of game design [News - 05/07/2013 - 05:26]

It 's a thin line ...

It 's a thin line between great idea and useless gimmick , and those who fall on the correct side of it reap the millions. Personally, I can see some value in biofeedback for testing during development, but I don 't really see it as a valuable input method. Perhaps ...

Comment In: 'This industry's in need of a shake-up' [News - 05/06/2013 - 12:28]

Well, I have only played ...

Well, I have only played a few hours of Tomb Raider, but so far the gameplay does seem to be pretty far from a linear corridor . Skyrim it isn 't, but it 's fairly open and vertical as far as these things go. r n r nAlso, Brion, why ...

[More David Navarro Comments]   

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