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David Ngo is an indie game designer, founder of a mobile game studio named Loqheart and creator of the Apple-featured mobile game Cannon Cat.  He is currently developing a wizard academy simulation game called Prestige.

 

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Posted by David Ngo on Mon, 24 Jun 2013 08:00:00 EDT in Design, Serious
A discussion on how game mechanics create a unique metaphysical and emotional impact that stories cannot match.



David Ngo's Comments

Comment In: [Blog - 05/16/2014 - 11:00]

Hi, I 'm also an ...

Hi, I 'm also an indie game developer 2-man team , just my opinion: r n r nI think Just Ship It should be changed to Just Test It with REAL users. r n r nMy experience is mostly with mobile games, but I think this advice applies to all ...

Comment In: [Blog - 05/16/2014 - 09:03]

Looks like an awesome game. ...

Looks like an awesome game. Been waiting for a fun local co-op game on the iPad for a while. How much are you going to charge when it launches

Comment In: [News - 05/14/2014 - 03:42]

Hi Dan r n r ...

Hi Dan r n r nAlways inspired by your push for developers to create evergreens or electronic hobbies instead of games with an end . I actually thought Road Not Taken would be more like TripleTown in that respect. So I was surprised when this article revealed it was story-driven ...

Comment In: [Blog - 03/31/2014 - 03:21]

I 'm surprised Matti 's ...

I 'm surprised Matti 's wikipedia page hasn 't been updated yet. Somebody should : r n r nhttp://en.wikipedia.org/wiki/Matti Leshem

Comment In: [Blog - 11/20/2013 - 11:25]

I know this is how ...

I know this is how it works at places like Netflix, where their entire organization is focused on improving metrics, generating hypotheses and predictions, and then testing them with real user-data. r n r nThis also is in-line with the Lean Startup philosophy which also suggests a scientific method approach. ...

Comment In: [Blog - 10/01/2013 - 08:18]

Okay cool. Thanks for the ...

Okay cool. Thanks for the clarification.