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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games.

He is currently adventuring in Europe, with an initial stint at Black Forest Games in Germany, and now headed over to the UK to do AI work for Splash Damage.  He has also done freelance design and process consultation, so feel free to message him if you need a hand.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [Blog - 05/12/2016 - 07:50]

Honestly I haven 't had ...

Honestly I haven 't had any trouble with this. I make a point of being excrutiatingly clear with my expectations up front, and follow up on them promptly. I figure I am risking a single work chunk 's worth of payment at any given time, and that 's generally an ...

Comment In: [News - 05/11/2016 - 04:00]

I was with you for ...

I was with you for the first two, but no so convinced after that.

Comment In: [News - 04/26/2016 - 06:05]

I largely think you are ...

I largely think you are right here. Discovery is the huge wall to climb for small games right now, and the market is having more dominant players with well developed advertising channels. A tiny dev house may be able to make a great game, but they are very likely just ...

Comment In: [Blog - 04/18/2016 - 11:40]

Roguestormers clearly needed to become ...

Roguestormers clearly needed to become 'Knights With No Pants ' when it was rebranded :

Comment In: [News - 04/11/2016 - 02:44]

I was kind of wondering ...

I was kind of wondering that too. Where did the code all come from

Comment In: [News - 04/05/2016 - 03:24]

Yeah, as much as I ...

Yeah, as much as I really like the Battletech franchise and want to play this game, the P2W aspects of it make it non-playable. What a waste.