Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2015
arrowPress Releases
March 27, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

David Paris's Blog   Expert Blogs

 

David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.  He also does freelance design and process consultation, so feel free to message him if you need a hand.

 

Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.


Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.


Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.



David Paris's Comments

Comment In: [Blog - 03/11/2015 - 12:55]

Yeah, I can always remember ...

Yeah, I can always remember people playing Keep and trying to get the most obscure cause of death possible so it would show up on the scoreboards accordingly. r n r nThere was definitely that sense of oh sweet, I accomplished something that came with a really bizarre and generally ...

Comment In: [Blog - 03/06/2015 - 07:16]

Looks great, and is on ...

Looks great, and is on my wishlist accordingly. Congratulations on a successful release

Comment In: [Blog - 03/03/2015 - 02:09]

Clearly the take-away from this ...

Clearly the take-away from this article was that everyone needs to get a Riven tattoo.

Comment In: [News - 03/03/2015 - 04:56]

There are also mainstream games ...

There are also mainstream games that take advantage of these same sorts of mechanics without people associating it. I 'll point out EVE Online for example, which continually gives you character progression simply for being subscribed rather than for actually playing. I think they do this to make people loathe ...

Comment In: [Blog - 02/27/2015 - 03:53]

There 's another recent change ...

There 's another recent change in the market too - which is that it is now vastly easier for old products to re-emerge on the market, deeply discounted. Suddenly all sorts of products that publishers previously thought were done, have a new lease on life as a highly discounted reprint. ...

Comment In: [News - 02/25/2015 - 03:57]

I 'm surprised you only ...

I 'm surprised you only get 25 for something where it seems like all the burden of work is on the actual developer. That seems low.