David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.
David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).
He is currently adventuring in Europe, creating games for Black Forest Games in Germany.
These are some quick hints to make AI construction easier and more effective.
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.
[Blog - 04/03/2014 - 11:44]
They just need to introduce ...
They just need to introduce the concept of paid curation. r n r nImagine that I, as a Steam user, can maintain a page that includes a number of games, and allows me to review each of them. People can choose to go to my page, check out items they ...
[Blog - 03/31/2014 - 03:21]
Ouch I 'm sorry for ...
Ouch I 'm sorry for everyone who had to go through that, particularly Zoe who doesn 't need more shit. I 'm glad the group banded together and got people out.
[News - 03/27/2014 - 04:09]
Seems like a fine move ...
Seems like a fine move for them. r n r nThey trade an old product that isn 't netting them anything at the moment, for a bit of exposure and potential Origin users, which in turn raises the chance that someone will buy something current and valuable. r n r ...
[News - 03/25/2014 - 07:40]
I mostly think no one ...
I mostly think no one ever forgave Facebook for allowing the monstrosity that is Zynga to forever soil that market, and as such, we all look at the acquisition of Oculus VR as another opportunity for them to lethally mismanage bright new potential.
[News - 03/13/2014 - 02:50]
[News - 03/10/2014 - 04:33]
I admit I am kind ...
I admit I am kind of surprised at how slow the progress on Hearthstone development seems to be. They 've been plugging away in beta for quite some while now, but the same bugs remain including some really gruesomely painful connectivity issues , and only the simplest of new features ...