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David Paris's Blog   Expert Blogs

 

David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.

 

Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.


Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.


Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.



David Paris's Comments

Comment In: [News - 09/09/2014 - 06:38]

No amount of investing in ...

No amount of investing in their own franchise will buy the following and name recognition that Minecraft already has. They 'd have to actually produce something memorable and earn it. r n r nMind you, if someone wanted to offer me 2B to make something amazing, I 'd sure as ...

Comment In: [Blog - 09/02/2014 - 10:18]

I 'm looking forward to ...

I 'm looking forward to seeing what else you have to say. Any article that headlines with a SC2 picture is off to a good start.

Comment In: [Blog - 08/28/2014 - 02:21]

I 'm afraid the amount ...

I 'm afraid the amount of basic learning to play involved in the first 5 hours vs the next 5 hours is a huge jump and probably overwhelms all of your free vs paid data pretty solidly. r n r nI 'd be more interested in I played this game ...

Comment In: [Blog - 08/26/2014 - 12:40]

Because Steam and other platforms, ...

Because Steam and other platforms, but I spend more time on PC than consoles at the moment has no consistent guidelines for what achievements should or should not include, there are already undoable achievements out there. There 's also horrible event based achievements play vs one of the game creators, ...

Comment In: [Blog - 08/22/2014 - 10:24]

Since no one will every ...

Since no one will every tell you why you didn 't get a job, it is very hard to know if this is what the fatal problem is or not. I 've suspected it more than once, but then, how can you know for sure r n r nThe other ...

Comment In: [News - 08/11/2014 - 11:06]

I think the issue that ...

I think the issue that tends to get overlooked, is that this kind of F2P model involves a massive up-front expenditure to compete with, which effectively allows the first couple market entrants to dominate that market thereafter. Sure, LoL may not make a huge average return on user, but the ...