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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).

He is currently adventuring in Europe, creating games for Black Forest Games in Germany.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [News - 07/22/2014 - 07:53]

Good observations and altogether valid. ...

Good observations and altogether valid.

Comment In: [Blog - 06/26/2014 - 03:53]

When I first read that ...

When I first read that I found myself thinking wow, people outside the industry really have no clue what game design... but then I caught myself and realized that a more painfully truth is that people within the industry seem to have very little clear understanding of how 'game design ...

Comment In: [Blog - 06/24/2014 - 03:31]

You keep mentioning EVE as ...

You keep mentioning EVE as having two way conversion. I haven 't played for a few years, but to the best of my knowledge they only supported one way RL currency to game currency , and any conversion you wished to do the other way had to be done via ...

Comment In: [News - 06/20/2014 - 01:26]

Why would demo mode matter ...

Why would demo mode matter to me at all r n r nI don 't use it on Steam. I can 't imagine I 'd use it on Origin either. r n r nProbably the thing I notice most is that Steam puts the 'free for 2 days ' titles ...

Comment In: [News - 06/11/2014 - 03:21]

Actually one of our animators ...

Actually one of our animators set up a very convincing model just by using a hair simulator and the right weights. :

Comment In: [Blog - 05/26/2014 - 03:47]

Just wanted to grab this ...

Just wanted to grab this quote: Along with this migration has come a collapse of the support the publishing system used to provide for up-and-coming, experimental, and high-risk teams. and mention it because I think it largely is the opposite of how indie vs publisher-backed titles work. r n r ...