David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.
David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).
He is currently adventuring in Europe, creating games for Black Forest Games in Germany. He also does freelance design and process consultation, so feel free to message him if you need a hand.
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.
These are some quick hints to make AI construction easier and more effective.
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.
[News - 06/17/2015 - 02:06]
Game doesn 't look compelling ...
Game doesn 't look compelling to me, but I 'm sorry to see Hidden Path take the hit. I certainly enjoyed the Defense Grid games. I hope they find more success along that vein.
[News - 06/14/2015 - 11:40]
[News - 06/08/2015 - 04:08]
Considering I 've actually seen ...
Considering I 've actually seen someone with thousands of Steam Games in their library from an automated card trader, there is clearly some value to be harvested via flipping for cards. As a developer, I doubt this makes any difference, but everyone 's cards are devalued a bit by it. ...
[News - 06/02/2015 - 02:26]
Sounds largely fine to me. ...
Sounds largely fine to me. It may decrease the opportunity for very short games to exist on Steam, but I think even those can still continue as long as their customers are happy. The 'normal user ' who plays a short game and enjoys it is unlikely to seek out ...
[Blog - 05/27/2015 - 01:13]
Great to see this write-up ...
Great to see this write-up It is a bit scary to realize that despite Transformice 's formidable internet presence, you 've really had to struggle to make it work financially. Thanks for sharing
[News - 05/22/2015 - 03:18]
The UI for this game ...
The UI for this game is quite solid, and their celebration effects yay, you got an Epic do an excellent job of conveying the right feeling while you unlock stuff. Honestly if your UI is as good as Hearthstone you are doing great. r n r nIts just such a ...