David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.
David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games (most recently Giana Sisters - Rise of the Owlverlord).
He is currently adventuring in Europe, creating games for Black Forest Games in Germany. He also does freelance design and process consultation, so feel free to message him if you need a hand.
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.
These are some quick hints to make AI construction easier and more effective.
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.
[News - 05/15/2015 - 02:34]
[News - 05/19/2015 - 05:10]
I think he is right ...
I think he is right in that it does paint a deceptive picture of what development costs, but I don 't see a better solution at this time. r n r nIf you can generate part of your funding requirement from Kickstarter, then you 've just made it easier to ...
[Blog - 04/23/2015 - 06:17]
I think you 'll find ...
I think you 'll find this idea sells a lot better if you don 't try to go straight from Mortal Kombat to Hello Kitty in one fell swoop. r n r nMOBAs are at their core a team game, where the primary goals are group effort and cooperative in ...
[Blog - 04/10/2015 - 01:52]
Completely unnecessary. Starfleet Battles, FASA: ...
Completely unnecessary. Starfleet Battles, FASA: Star Trek Tactical Combat Simulator, and a host of other really good 2D starship battle games will demonstrate you simply don 't need it. r n r nGive it interesting decisions, tradeoffs, resource management that matters, etc... and never look back
[Blog - 03/11/2015 - 12:55]
Yeah, I can always remember ...
Yeah, I can always remember people playing Keep and trying to get the most obscure cause of death possible so it would show up on the scoreboards accordingly. r n r nThere was definitely that sense of oh sweet, I accomplished something that came with a really bizarre and generally ...
[Blog - 03/06/2015 - 07:16]