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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
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Blogs

David Ravel's Blog

David Ravel's Comments

Comment In: Age Of Empires Online Goes Free-To-Play, Features Persistent Civilizations [News - 01/25/2011 - 04:24]

Nothing warms my heart like ...

Nothing warms my heart like one of my favorite franchises selling its soul to the not-so-free-to-play mmo scene. This press release pretty much dashes my hopes of the game retaining its rts core as anything more than a slave in the service of the mmo shell.

Comment In: ESA Praises New Obama Administration Plans For Global IP Enforcement [News - 06/23/2010 - 01:37]

While a boon for the ...

While a boon for the industry, I am in principle against using trade agreements to side-step the normal process for creating regulatory legislation information on how they're doing this, while not mentioned in this article, can be found elsewhere , because a large part of this initiative is actually concerned ...

Comment In: Ebert Repeats: Games are not Art [Blog - 06/14/2010 - 04:59]

I think this whole argument ...

I think this whole argument is incredibly anachronistic. Go is a game with incredibly high expressive potential not to mention strategic breadth and depth it continually presents the players with situations that engender introspective thought on very fundamental issues regarding their attitudes, beliefs, and temperaments. This is a game that ...

Comment In: Firaxis Announces Full-Scale Civilization V For PC [News - 02/18/2010 - 08:34]

Does anybody know who's leading ...

Does anybody know who's leading the design on this

Comment In: Opinion: Girls Fart - Gaming At The Anatomical Level [News - 06/23/2009 - 05:54]

I realize I sound very ...

I realize I sound very anti games as art , but my problem is not with games on a fundamental level, as Ebert's is. My problem is with games as they stand today and how they're made and understood. I think we don't produce games that are truly art very ...

Comment In: Using Games As A Dialog With Players [Blog - 06/15/2009 - 10:15]

You might be right and ...

You might be right and the rewards for both choices are equal, which I think is even worse that rewarding the altruistic choice over the selfish one. Actually now that I think about it, rewarding the player for his altruistic act isn't a bad idea, but it shouldn't involve ADAM, ...

[More David Ravel Comments]   

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