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Blogs

David Serrano's Blog

Life long gamer who has yet to master either.

Member Blogs

The Hypocrisy Of AAA Accessibility  Featured Blogs
Posted by David Serrano on Mon, 11 Jul 2011 02:21:00 EDT in Game Design, Console/PC
How and why AAA games are becoming less accessible to more players than ever before.
Read More... | 36 Comments

How Publishers and Developers Fuel Used Game Sales  Featured Blogs
Posted by David Serrano on Wed, 30 Mar 2011 01:00:00 EDT in Business
Example of how new game pricing often fuels used game sales.
Read More... | 34 Comments

   

David Serrano's Comments

Comment In: The Gamer's Paradox: The Journey and the Destination [Blog - 02/07/2012 - 06:32]

@Bart Stewart And to also ...

@Bart Stewart And to also recognize that play and games are not mutually exclusive. Some of the most meaningful forms of play we experience in life are unstructured and contain little to no challenge.

Comment In: Oklahoma bill proposes extra tax on violent games [News - 02/02/2012 - 07:25]

I wonder what prompted this ...

I wonder what prompted this I mean, it's highly unlikely he plays or is exposed to any form of gaming so what got his panties in a bunch I wouldn't be surprised to learn his bill is the result of a lobbying effort by an industry competing with video games ...

Comment In: FUS ROH DAH! The Unrelenting Force of Content Coherence [Blog - 01/17/2012 - 01:41]

I think Mass Effect 1 ...

I think Mass Effect 1 may be the best example in recent years simply because it was a new IP. Some of the other games mentioned, including Skyrim, expanded upon or polished worlds and universes created in previous titles. ME 1 presented a deep, fully developed and highly polished universe ...

Comment In: Playing 'Dark Souls': Desperate Acts and Our Shared Humanity [Blog - 01/06/2012 - 02:59]

@ Alex Belzer How Campbell's ...

@ Alex Belzer How Campbell's work applies to video games is a fascinating subject that to the best of my knowledge is almost never discussed. I've been working on a blog post on the subject for months but haven't found the time to complete it. I think video games are ...

Comment In: The Impartial Analyst Of Game Design [Blog - 01/12/2012 - 03:11]

There are always lessons to ...

There are always lessons to be learned by examining a bad or poorly executed product. But this will only provide half the picture. The truly valuable lessons will only be learned by examining the Six Ws or 5 Ws and One H. behind the product. Who What Where When Why ...

Comment In: Opinion: Skyrim And Gaming's Old School Myth And Legend [News - 12/29/2011 - 04:06]

@Bart Stewart I think how ...

@Bart Stewart I think how players respond to a bug or glitch comes down to which part of a game is affected. I think when a bug or glitch only affects random and non-critical side quests, tasks or actions, most players give developers the benefit of the doubt since the ...

[More David Serrano Comments]   

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