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David Sirlin's Blog
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Sirlin is long-time tournament player and champion in fighting games, author the book Playing to win, and designer and balancer of many asymmetric games, including Street Fighter HD Remix.
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Expert Blogs
Asynchronous Games and Codex  |
| Posted by David Sirlin on Wed, 08 May 2013 03:06:00 EDT in
Indie,
Design
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| After years of development of my card game Codex, I recently experimented with revising it to support asynchronous play. This initially crazy idea leads to several discoveries. |
| Read More... | 5 Comments |
I'm starting a convention for my own games  |
| Posted by David Sirlin on Mon, 01 Apr 2013 06:05:00 EDT in
Business/Marketing,
Indie
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| I'm starting a convention / tournament for my own tabletop games (Yomi, Puzzle Strike, and Flash Duel, and new games in beta). After some background on the games, I'll explain why a standalone event and tips for how to make it happen. |
| Read More... | 5 Comments |
Diablo 3's Ability System  |
| Posted by David Sirlin on Mon, 07 May 2012 09:16:00 EDT in
Design,
Console/PC
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| Diablo 3's ability system is a major step forward from Diablo 2's. Blizzard has embraced the idea of letting players fully explore any build they want at any time, and also solved the problem of experts "needing" to switch builds every encounter. |
| Read More... | 34 Comments |
GDC 2010, Day 3  |
| Posted by David Sirlin on Thu, 18 Mar 2010 09:26:00 EDT in
Design
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| Everything I saw on day 3 (the last day) of GDC 2010. |
| Read More... | 2 Comments |
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GDC 2010, Day 2 |
| Posted by David Sirlin on Wed, 17 Mar 2010 09:24:00 EDT in
Design
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| Everything I saw on day 2 of GDC 2010. |
| Read More... | 0 Comments |
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GDC 2010, Day 1 |
| Posted by David Sirlin on Tue, 16 Mar 2010 09:23:00 EDT in
Design
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| Everything I saw the first day of GDC 2010. |
| Read More... | 1 Comments |
[More David Sirlin Blogs]
David Sirlin's Comments
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Comment In: Diablo 3's Ability System [Blog - 05/07/2012 - 09:16]
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Zack, you might want to ... Zack, you might want to check who has no f 'n clue and reflect on how that 's a shitty way to talk to people. I think it 's an inappropriate tone for the gamasutra site. r n r nExploring the possibility space of the ability system in Diablo3 is ... |
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Comment In: A Big Change For Soulcalibur V: The Tago Interview [Feature - 10/10/2011 - 04:00]
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Soul Calibur is almost super ... Soul Calibur is almost super amazingly great, but gets ruined every time. I am sad about that and really hope it's not true for Soul Calibur 5. SC1: Actually is great. Best version by default, see below. SC2: Sigh. Ring out made useless. Stages enormous and moves that used to ... |
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Comment In: An Achievement-Centered Online CCG? Designing Kongai [Feature - 05/23/2008 - 07:30]
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Sean: your point is more ... Sean: your point is more clear now. A rock, paper, scissors game is easy to learn and get into, I think we agree on that. Also, it does test a mysterious competitive skill that I call yomi, so experts can demonstrate their skill. I think we agree on that too. ... |
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