Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
spacer
Blogs

david vink's Blog

David Vink has worked as a game designer and sound designer on independant and AAA titles such as the free to play 'de Blob' and Larian Studios' 'Divinity II: Ego Draconis'. David holds a Master's degree in Gamer Design & Development.

david vink's Comments

Comment In: A Lot Of Noise About Nothing In Particular... [Blog - 07/14/2009 - 03:44]

Having a slider to individually ...

Having a slider to individually adjust a game's music is a must in many games. When playing fighting games, for example, I generally turn off the music but not the sfx and play my own music, because I don't like the music in most fighting games very much. The same ...

Comment In: EMA: Video Game Retail Activation Tech Could Generate Billions In Extra Sales [News - 06/22/2009 - 10:55]

..because they activated the game ...

..because they activated the game for their personal use, and no one else can use it unless they pay full price for it. I don't see in the article anywhere that the activation is only for one particular customer. The way I read it is that as soon as you ...

Comment In: E3: Konami's Briefing Reveals New Castlevania, MGS Arcade [News - 06/03/2009 - 05:59]

Metroid is a notable exception ...

Metroid is a notable exception to that rule, though.

Comment In: Opinion: The Breadth Of Game Design [News - 04/27/2009 - 05:26]

how hard is a nonstandard ...

how hard is a nonstandard verb to implement How hard is it to teach to a player, particularly a player who has never encountered a nonstandard-action game How hard is it to integrate into the game and make it part of an overall fun experience How hard is it to ...

Comment In: Why "The Conduit" Will Have Trouble: The Wii and Hardcore Games. [Blog - 04/17/2009 - 06:39]

Sad as it is, I ...

Sad as it is, I can't think of any reason why a hardcore gamer would choose to buy The Conduit instead of its competition. As some already mentioned, the controls that the Wii offers are the main selling point for a game like The Conduit. I've played Gear of War ...

Comment In: "Playing to Win" and a Philosophy of Competition in Gaming [Blog - 04/14/2009 - 03:50]

B N, while you may ...

B N, while you may be technically right some might say that is the best kind of right in saying that, taken in isolation, the moment where you choose to reverse a throw or block is pure luck, when you take that same moment within the context of a fight ...