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Blogs

David Wilcox's Blog

I write video game reviews for The Citizen, a daily newspaper in Auburn, N.Y. My reviews are also published in The St. Louis Post-Dispatch and other Lee Enterprises publications.

My writing has earned me several awards in arts/entertainment criticism from the New York State Associated Press Association and Suburban Newspapers of America, including two first-place honors from the NYSAPA in 2008 and 2010.

David Wilcox's Comments

Comment In: An Alternative to Achievements [Feature - 01/25/2013 - 04:45]

Valve is also responsible for ...

Valve is also responsible for probably the most play-altering achievement I can think of, the one where you have to carry the gnome for like four hours in Half-Life 2: Episode Two. Keeping that thing in the car was such a chore. I almost wish achievements like that came with ...

Comment In: Five approaches to 'good' violence in games [News - 01/22/2013 - 04:17]

Paul: I absolutely agree on ...

Paul: I absolutely agree on feeling pity in Far Cry 3 and other instances of slaughter violence, but can you say that 's useless In terms of challenge it has little value, but in terms of induced feeling I think it has quite a bit. Especially when provokes reflection on ...

Comment In: Report: Obsidian missed Fallout: New Vegas bonus by one Metacritic point [News - 03/15/2012 - 09:31]

I 'd love to see ...

I 'd love to see reviewers score the South Park RPG a 100 to balance things out. r n r nThat, and it 'd just underscore the absurdity of this practice.

Comment In: Assassin's Creed, Arkham City authors nominated for Writers Guild award [News - 01/11/2012 - 07:49]

Well that answers that. Very ...

Well that answers that. Very interesting - thanks Micah.

Comment In: GameStop: Customers' Wallets Couldn't Keep Up With Strong Release Slate [News - 11/17/2011 - 02:13]

Lesson: Release more than one ...

Lesson: Release more than one GD game in June or July.

Comment In: L.A. Noire Will Allow Players To Skip Difficult Sequences [News - 04/26/2011 - 05:49]

Letting players switch to a ...

Letting players switch to a super-easy mode at any point in the game a la Dragon Age is a better way to do this, I think. Gives them the whole experience without the headache. But I guess it's one step at a time with Rockstar and difficulty levels.

[More David Wilcox Comments]   

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