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As my first blog post, I thought I'd
try to explain my purpose here, and at the same time depict the scope
and utility of Ludology. Ludology, for those who are curious, is a
term suggested by Gonzalo Frasca to refer to the "discipline
that studies game and play activities". It's derived from
'ludus', the Latin word for 'game'. While this term is still
obscure, I find it a useful term since, other terms I might use are
either vague, coined for differing uses, or exhaustive and acute.
Why should I or any body care to study
games? Well, from a historical or anthropological perspective you
could say it's important because games are a large and ever growing
aspect of our society's social structure. From a psychological or
zoological perspective, you could bring-up the fact that all
intelligent life forms we have observed 'play', and a lot of
information can be gleaned from how and why each species does it.
From a computer science perspective, games and game interactions are
excellent environments for artificial intelligence research. From an
economics perspective, games can make for interesting economic
microcosms to study. There are many good reasons for which someone
would be interested in the study of games.
From my perspective, the difference
between an activity that someone considers play, and an activity that
someone considers work, is perception. All my experience and
analysis have led me to believe that, how someone perceives an
activity determines if they enjoy it or not. For instance, it is
quite easy to describe popular games as tedious, grueling, or
dangerous work. My two favorite examples of this are football and
WoW.
Football has been the most popular
sport in the U.S. for over 30 years, with 43% of the population
naming it as their favorite sport.(Gallup inc., 2009) People will
regularly pay high ticket prices and cram into 80,000+ seat stadiums
on a regular basis, simply to watch the game of football being played
by other people, first hand. Players get paid large sums of money
due to high demand, but most would still keep playing even if
football players got paid less than, say, garbage collectors.
Now
try to imagine the game of professional football, as your daily job,
in the following way. When you go to work, you must wear a ridiculous and
uncomfortable uniform to advertise your companies product. You have
to work under all weather conditions: heat, rain, wind, snow, hail,
mud. This isn't the good kind of outdoors work, like managing a wild
life preserve, you have to work in a stadium in the middle of a city.
What do you and your co-workers do? Try to get an unimportant
inflated bit of leather from one location to another, while a handful
of large angry looking men try to physically stop you by doing the exact opposit. If you fail
you have to do it again, if you succeed, you still have to simply do it
again.
The job has a very high risk of injury as well as a low level of job
security. When you fail, millions of people boo and cuss you out.
Even when you succeed you get bad mouthed. When your not on display,
you spend all your time either repetitively lifting heavy objects, or
practicing moving that bit of leather from one place to another. Oh,
and did I mention you work on weekends and holidays, and you have to
constantly go on intra-national business trips? At least as a
garbage collector, you would get a lot of free time...
World of Warcraft is a program
specifically designed and produced for the purpose of entertaining
the players. Players pay to play this game. World of Warcraft was
released in 2004; it's nearly 6 years later, and as I'm writing this, at
2:30pm on a Saturday, there are 3.2 million people playing it.(warcraftrealms.com, 2009) WoW has been one of the most popular
PC games of all time holding over half of the total MMO gaming
market. It has received at least 9 out of 10s from almost all major
video game reviewing organizations. Virtual goods in WoW have been
sold for nearly $10,000.
And yet, most people who have played WoW
can already imagine how easy it would be for me to paint it as
repetitive, redundant, arduous, superfluous, and mind-bogglingly
boring. I've known many who've been literally
addicted to WoW, including myself. I can tell you first hand that even, and most often,
people who are addicted to WoW wouldn't describe it as a fun game. It certainly starts out that way, but perceptions change,
which brings me back to what is more or less the thesis of this
article.
Ludology is not only the study of
games, but the study of satisfaction engineering. The meaning of
life is the pursuit and acquisition of happiness and prosperity in
our society. If I could guarantee that you and everyone you knew of,
would be happy for as long as you lived, then the only thing you
could want for would be to live longer. Through Ludology I believe
we can not only make enjoyable activities more enjoyable, but that we
can even make un-enjoyed activities enjoyable.
I hypothesize that a repetitive and
disliked computer job, say some form of data entry position, could be
analyzed, and turned into a game. Players of this game would be
completing the same tasks as workers of the aforementioned job. If
that hypothesis is correct, it would have wide ranging and powerful
implications. Similar jobs with low levels of productivity, high
turn-over rates, and low supplies of workers, could be transmuted
into utopian jobs.
To employers it would mean, dedicated workers
willing to work longer hours for less money with lower maintenance
costs. To workers it would mean, jobs that are actually enjoyable,
essentially getting payed to play games. The full extent of such a
situation is outside the scope of this article, but you get the idea.
Even as a business proposition outside the game development market,
the future of Ludology has a lot to offer.
Industry, Education, Entertainment,
Socialization, all have a lot to gain from the progression of
Ludology. Ludology is a vast field encompassing aspects associated
with many other fields of study. While games have been around since
the creation of intelligent life, Ludology is still in its relative
infancy, and open to exploration. The reasons I am interested in
Ludology is because of a curiosity and fascination with the
intricacies of the subject, and because of a want to develop a field
so capable of progressing human kind.
Referenced Resources:
http://www.gallup.com/poll/26188/football-reaches-historic-popularity-levels-gallup-poll.aspx
http://www.ludology.org/articles/ludology.htm
http://www.warcraftrealms.com/realmstats.php
http://en.wikipedia.org/wiki/World_of_Warcraft
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Great article though.
Yes, I was trying not to delve too deep into that topic, because a full discussion on it would definitely not be black & white, or short winded, but as far as the less pay bit. If we take for granted that a job turned into a game would be more enjoyable, we can deduce that the supply of workers willing to do that job will go up. The job will have a lower opportunity cost for most people, because many people put value in job satisfaction(which we have agreed has gone up), thus the increase in willingness and desire to enter that field of work. Simple economics finishes out the logic here. When supply goes up and demand stays the same, price goes down. (price in this case being wage)
Good post. I think you're absolutely right with ludology being an aid to making unenjoyable tasks more manageable - this is going to be massive business in the coming years, literally billions - tech companies like Google are already making it part of their integral working practices.
For me, as a gamer and a lawyer, the aspect of ludology that intrigues me the most is the ability of players to understand, accept and even enforce game rules, both in order to police the parameters of the game as well as part of the enjoyment of the game itself. Where it gets really interesting for me is where game rules mimic real-world rules (i.e. laws). At that point, we start getting into a discussion into the potential collision between games and real world-laws, but that's another topic for another day...