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David Xicota's Blog


You can follow me on Twitter @DavidXicota or contact me through my LinkedIn profile.

Gamedonia gives you everything you need to create successful games. You just need to concentrate on your creativity and Gamedonia will handle the rest: from hosting your game and sites, to integrated services like push-notifications, game database, game analytics, and so on and so forth.

Gamedonia's years of experience creating social games provides a unique point of view over the game backend development issues.


Member Blogs

Posted by David Xicota on Mon, 27 Apr 2015 12:29:00 EDT in Business/Marketing, Programming, Social/Online, Smartphone/Tablet
Picture this. You’ve fought hard to release your game, you get many downloads, BUT players get tangled up in level #8 and can’t get past it. According to analytics, they seemed to enjoy the game so far, but now they log in at lower rates. What's going on?

Posted by David Xicota on Tue, 27 May 2014 05:44:00 EDT in Business/Marketing, Production, Serious, Social/Online
When I ask other indie game developers what plans they have to make their games financially viable… I can't tell you how many puzzled faces I get. It isn't their fault, really. We're in the video game industry because we love making games!

David Xicota's Comments

Comment In: [Blog - 10/05/2015 - 01:52]

Looking forward to that ...

Looking forward to that

Comment In: [Blog - 06/24/2015 - 10:30]

Very well written and interesting ...

Very well written and interesting article, illustrative of how hard it is to build your own cloud infrastructure to make games r n r nI d like to point out a couple remarks you made I find revealing of what is good infrastructure. r n we have invested a lot ...

Comment In: [Blog - 04/27/2015 - 12:29]

Alexander, having your game store ...

Alexander, having your game store the code on the server is something to be wary of. Were developers to store the whole game on the server-side, it could prevent the players from starting a simple game without internet connection, or it could spoil the whole experience because of server failure. ...

Comment In: [Blog - 04/24/2015 - 01:43]

This is a great approach ...

This is a great approach to minimize having an unturned game from the start, Robert. r n r nAbhinav comment got me thinking that you could use a similar technique to adjust resource values when the game is actually live. Maybe you already are. r n r nI guess most ...

Comment In: [Blog - 04/01/2015 - 03:04]

Juan, this is a good ...

Juan, this is a good intro to building your own servers. Though, I have a couple of points I d like to make. Small indie devs tend to have a couple of issues to overcome: few money to spend and few time to do develop all you want. r n ...

Comment In: [Blog - 03/30/2015 - 01:30]

Sure, one have to be ...

Sure, one have to be careful not to bottleneck himself. But if your game can afford it, tweaking variables is a tidy and clean way to add new characters. r n r nYou make a really good point: r n It 's even better if you can throw in some ...