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Dean Longmore's Blog
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I'm employed at Team Bondi in a design position. I spend the hours I'm not in the office working on my own ideas, watching cool shows, sleeping, reading, drinking and playing games.
I aspire to progress in the video game industry and have my own designs and ideas published, either leading a small, focused team, or as part of a larger studio.
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Dean Longmore's Comments
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Comment In: Casual Gamers Are Actually More Critical Then Hardcore Gamers? [Blog - 03/19/2010 - 03:47]
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Tim, you're not trapping , ... Tim, you're not trapping , or confusing anyone, you just need to take a look at the validity of your ideas, and think a little more critically about how you plan to express them before posting. |
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Comment In: GDC: 2D Boy's Carmel On A New Alternative For Indies [News - 03/09/2010 - 01:35]
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Tim, prototyping is basically that, ... Tim, prototyping is basically that, but the point that's being made is that a lot of the building and designing can be done simultaneously. |
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Comment In: On Game Structure [Blog - 02/24/2010 - 12:09]
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I quiet enjoyed that each ... I quiet enjoyed that each new world gave me a new set of mechanics to play with. It kept the game fresh and challenging, without becoming overly complex. To allow the player to use all the available abilities in each level would be a nightmare to both design and play, ... |
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Comment In: Disturbing Happenings in iPhone Land and more... [Blog - 12/18/2009 - 05:39]
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Marshal, after reading your retort, ... Marshal, after reading your retort, I guess I have simply confused your genuine insulting of others with your overall aggressive, antagonistic tone of writing. I wont attempt to bring you down off your high horse, because apparently you're immune to the larger moral argument, and I take no issue with ... |
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Comment In: Meta Value Systems In Games [Blog - 08/21/2009 - 06:25]
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Louise, I think you need ... Louise, I think you need to take a moment to understand players. Unless you game is obscenely immersive, players will not be invested enough to follow the game's 'MVS', and will instead flex or abandon their own, and simply look for the most rewarding or efficient way to play the ... |
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Comment In: Sony Targets iPhone Audience With 'PSP Mini' Titles [News - 08/18/2009 - 08:33]
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I'm skeptical of this move, ... I'm skeptical of this move, especially the low price point - I think it can really damage the PSP and developers abilities to sell software on the platform. If I'm able to pick up a small game for 1, I'm very likely to scoff at the idea of paying 50 ... |
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