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Derek Reynolds is the owner and lead developer of Perceptive Pumpkin Productions, LLC, a husband-and-wife indie game company. He has been programming and developing software for over 25 years, and has been gaming for even longer. He hopes to bring his unique perspective and talents to the independent gaming industry, creating quirky, engaging titles for a variety of platforms.
Twitter: @ShiftyPumpkin
Facebook: facebook.com/PerceptivePumpkinProductions
Derek's first complete game, "Villagers Vs. Vampire," was released in June 2012 for iPhone, iPad, Android, Amazon and the Web (http://vvv.perceptivepumpkin.com).
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Derek Reynolds's Comments
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Comment In: Making it in Indie Games: Starter Guide [Blog - 03/01/2013 - 01:31]
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Like others have said, really ... Like others have said, really great advice and inspiration here. I find that I go back to your Finish the Game article every now and then just to keep perspective, and I often mention that finishing is a skill. Great stuff |
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Comment In: The Cost of Making Games [Blog - 10/09/2012 - 11:35]
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Yep, I feel this kind ... Yep, I feel this kind of thing nearly every day, right now in fact. Sometimes it 's very difficult to jump into programming when I get home after writing code all day. I 've thought about what it would be like if I went into the game industry working for ... |
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Comment In: Opinion: Don't train students on game design - educate them [News - 07/13/2012 - 04:22]
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This article seems to be ... This article seems to be meandering a bit. You start talking about students in game design not learning by rote, but then move over to game players playing by rote, which sounds like a completely different topic to me. Are you saying that developers who create games by rote training ... |
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Comment In: Newcomer hopes to disrupt the console market with an open Android box [News - 07/10/2012 - 10:21]
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Yeah, despite my earlier comment, ... Yeah, despite my earlier comment, it does sound like an interesting project, and it may be good to have an alternate console out on the market. I 'd certainly develop for it. |
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Comment In: Will Microsoft's Surface matter to game developers? [News - 06/22/2012 - 05:11]
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But the thing is, people ... But the thing is, people generally are replacing their mobile hardware every 2 years or so. It 's just a different market than consoles. And that 's why I think mobile developers have to stay adaptable and focus on small projects with a faster turnaround time, because next year, let ... |
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Comment In: Five Community Development Commandments for Social Games [Blog - 06/14/2012 - 07:39]
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I understand the sentiment behind ... I understand the sentiment behind the opening sentence, but Facebook was released in 2004, and didn 't really take off until around 2007-2008... r n r nWhich highlights just how quickly the game industry has been changing, and also how quickly it can change. Facebook was not a viable game ... |
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