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April 26, 2017
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Derek Reynolds's Blog

 

I'm the owner and lead developer of Perceptive Pumpkin Productions, LLC, a husband-and-wife indie game company.  I've been programming and developing software for over 25 years, and has been gaming for even longer.  I hope to bring my unique perspective and talents to the independent gaming industry, creating quirky, engaging titles for a variety of platforms.  

Twitter:   @ShiftyPumpkin

Facebook:  facebook.com/PerceptivePumpkinProductions

My first complete game, "Villagers Vs. Vampire," was released in June 2012 for iPhone, iPad, Android, Amazon and the Web (http://vvv.perceptivepumpkin.com).

Currently, we're working on prototype titles for the Oculus Rift.  Check our website at http://www.perceptivepumpkin.com/ to download "Aurumancer", a randomly-generated dungeon runner where you vanquish demons with coins.

 

Derek Reynolds's Comments

Comment In: [News - 06/13/2013 - 04:46]

Those of you telling me ...

Those of you telling me 'then just lower game budgets ' do understand how silly you sound, right r n r nYes, and I 'm sure the people who refused to buy houses in 2006 also sounded silly to the realtors trying to sell them. r n r nSo AAA ...

Comment In: [Blog - 03/01/2013 - 01:31]

Like others have said, really ...

Like others have said, really great advice and inspiration here. I find that I go back to your Finish the Game article every now and then just to keep perspective, and I often mention that finishing is a skill. Great stuff

Comment In: [News - 07/13/2012 - 04:22]

This article seems to be ...

This article seems to be meandering a bit. You start talking about students in game design not learning by rote, but then move over to game players playing by rote, which sounds like a completely different topic to me. Are you saying that developers who create games by rote training ...

Comment In: [News - 07/10/2012 - 10:21]

Well, it 's like a ...

Well, it 's like a more open XBLIG, you see, and....wait, where are you going

Comment In: [News - 06/22/2012 - 05:11]

But the thing is, people ...

But the thing is, people generally are replacing their mobile hardware every 2 years or so. It 's just a different market than consoles. And that 's why I think mobile developers have to stay adaptable and focus on small projects with a faster turnaround time, because next year, let ...

Comment In: [Blog - 06/14/2012 - 07:39]

I understand the sentiment behind ...

I understand the sentiment behind the opening sentence, but Facebook was released in 2004, and didn 't really take off until around 2007-2008... r n r nWhich highlights just how quickly the game industry has been changing, and also how quickly it can change. Facebook was not a viable game ...