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July 25, 2016
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July 25, 2016
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While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is the business model going to perform? Monetisation expert blogger Ramin Shokrizade goes under the hood (and does a lot of walking!) to find out.

Posted by Alexander Freed on 07/25/16 11:16:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.

Posted by Chris Furniss on 07/22/16 03:31:00 pm in Design, Art, Social/Online, Smartphone/Tablet
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.

This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.

Posted by Stanislav Costiuc on 07/22/16 02:42:00 pm in Design, Console/PC
Let's examine how cutting features from a game can help make a better experience.

It did so many things wrong at launch and it just didn't matter.

Second video blog talking about creating an animated title.

Posted by Ruben Torres on 07/25/16 11:17:00 am in Programming, Console/PC, Indie, Smartphone/Tablet
How to randomly position gameplay elements in a way that they make sense being influenced by external factors? With some simple statistics I will position the doors in my dungeons. The same can also be applied with monsters, looting, luck, dynamic events.

Posted by Joey Simas on 07/25/16 11:17:00 am in Design
A look into Inside's Level Design, and how it does a fantastic job of teaching it's mechanics without breaking immersion.

Posted by Michael Heron on 07/25/16 11:14:00 am in Business/Marketing, Design
I was asked to write an essay on Clementine for the a forthcoming book on the '100 greatest video game characters'.  A couple of months ago, I withdrew my participation in the project. So here it is, for those that may be interested.

Posted by Scott Fine on 07/25/16 11:13:00 am in Design, Serious, Social/Online, Smartphone/Tablet
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the game’s economy balancing and how the designers promoted engagement.

Posted by Logan Williams on 07/25/16 10:34:00 am in Business/Marketing, Indie
Earlier this month, I had the opportunity to talk about ways to conduct market research during this years Indie Revolution Expo. Check out the full presentation + slides in this post.