The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
An art-guide to Punch Club's pixel art
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Iconoclasts are annoying and hard to work with, but is it still worth it?
It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.
Part 2 of all the research and design I did to get the monetization model into our game.
How To Manage Your Game Development Team More Effectively
When creating an online game there are lots of things to consider. Here are 4 of the most important.
I'm Kronosaurus. Due to lots of requests, I'll be doing a blog about what it's like to make games as a teenager, a non asset-flipping one for that matter. I'll walk you through the current development of my game Dumb Dojo, and explain the work behind it.
The basics of building marketing pipelines that are streamlined, easy to track and highly effective.
The year is coming to an end. Before we know it, it's New Years Eve. Predicting the future is hard... Our best bet is to look at trends and see where we are headed. In the rapid growing world of mobile gaming, all bets are off. But is it?