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August 22, 2014
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Posted by David Mullich on 08/22/14 10:24:00 am in
Despite having produced many critically-acclaimed games in my 35-year-career, I find it increasingly difficult to find a company willing to hire me now that I am in my mid-fifties. Do we need to add ageism to our fight for diversity in the game industry?

Posted by Jamie Madigan on 08/22/14 10:06:00 am in Business/Marketing, Console/PC
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.

In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.

Posted by Paul Johnson on 08/20/14 06:11:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
When Steam makes your blood boil...

Posted by Paul Johnson on 08/20/14 04:45:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Pirates are a lot of things. But why is one of those things not "embarrassed" ?

Posted by Lars Doucet on 08/20/14 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.





Posted by Josh Bycer on 08/21/14 10:04:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles.

Posted by Thomas Henshell on 08/21/14 03:37:00 pm in Business/Marketing, Design, Console/PC, Indie
A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost

Posted by Rich Melcombe on 08/21/14 01:48:00 pm in Business/Marketing
Just Launched Customize-A-Game Kickstarter Campaign

Posted by Mark Venturelli on 08/21/14 10:26:00 am in Design, Programming, Console/PC, Indie
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.

Posted by Alice Rendell on 08/21/14 09:03:00 am in Design, Console/PC
An exploration of what players want in regards to game characters and how we can create more diversity.

Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs.