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May 6, 2016
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After being laid off in a studio closure, industry veteran Ian Cummings set out to make a game for fun in his spare time. That little side project has now grown into the top horse racing game on mobile, and this blog explains what happened along the way.

Shares some thoughts about the ARPG, how it came to be, how it has evolved and what the future might hold for the genre.

Posted by Ethan Levy on 05/05/16 01:22:00 pm in Business/Marketing
A recent report from Bloomberg claims that Apple is investigating adding paid search to the App Store. Here, I react with some fears for how paid search will affect rank and file game devs and the mobile game ecosystem.

Posted by Taekwan Kim on 05/04/16 01:40:00 pm in Design
Consequence in games doesn't always have to be about permanent failures.

Posted by Stephen McArthur on 05/04/16 01:40:00 pm in
Due to a quirk in trademark law, a successful Kickstarter campaign provides you zero protection over the title of your game. There is only one way to protect a game title while crowdfunding during development.

Posted by Winifred Phillips on 05/03/16 02:06:00 pm in Audio
This article shares music production tips from the GDC 2016 talks of Laura Karpman and Garry Taylor. I've also shared practical examples from my experience composing for live orchestra for the Ultimate Trailers album (including listening samples).

Posted by Max Pears on 05/05/16 01:22:00 pm in Design, Console/PC, Serious, Indie
Discussing how we have and can build up emotional connections between the player and AI through game play. Is taken from my portfolio

Posted by Paul Roberts on 05/05/16 01:22:00 pm in Business/Marketing, Programming, Production, Indie
In this blog I will share some insight into the way games education is evolving in universities to include involvement from game studios.

Posted by Kadri Ugand on 05/05/16 01:22:00 pm in Business/Marketing, Smartphone/Tablet
How to choose investors, what to be careful of and how to keep your eyes open. Tips and tricks of fundraising.

Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.

Posted by Alex Bean on 05/05/16 01:22:00 pm in Design, Console/PC
A critical look at Mission 18 of Metal Gear Solid V: The Phantom Pain, and how it makes an escort mission fun and engaging.

Posted by Devon Wiersma on 05/05/16 01:22:00 pm in Design, Console/PC
An analysis of the design decision to make children invincible in current-gen Fallout games, reviewing how it affects player experience and readability and how it's an unneeded inclusion.