Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on composing techniques for small vs big games.
In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create user experiences in action games. The talk focuses on the importance of making controls ergonomic, responsive, and intuitive.
Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire Glu Mobile and Ember Entertainment to create a world dominating mobile games powerhouse... to be the world's greatest. Read how and why!
Historians Bob Whitaker and Matthew Gabriele discuss the medieval inspired worlds of Dragon Age Inquisition and The Witcher 3. Topics include violence, race, religion, and dragons.
How do players react and what social comparisons do they make when others pay real money for in-game advantages?
The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year.
Is Kickstarter still the best option for Indies? In this analysis, MagicGuiso´s CEO, Adrián Novell, explains why he thinks it is not.
I've never liked the word 'escapism'. It's always felt horribly loaded, and somewhat complicit in perpetuating the inaccurate stereotypes that obscure gaming's social nature.
A design article explaining the presentational and gameplay differences between first-person and third-person games, and why it isn't just a matter of perspective.
Apart from “Journey to the West”, China still has countless undeveloped stories and figures. And their audiences are pretty similar to players of Supercell’s “Clash of Clans” and “Boom Beach” in China.
Milestone: 616 strings, 25 languages, nearly complete.
In this excerpt from my book, A Gamer's Guide to Gaming, I introduce readers to just one of the many disciplines that contribute to the making of a game, the mystical Programmer!