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March 23, 2017
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Posted by Nick Halme on 03/22/17 11:05:00 am in Design, Production, Serious
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda?

Posted by Winifred Phillips on 03/22/17 10:59:00 am in Audio, Design, Console/PC
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.

Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways (but not quite). Here are the top 8 reasons why development was tougher than it should have been.

This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.

Posted by Chris Shrigley on 03/17/17 10:42:00 am in Business/Marketing, Production, Indie
You've expended months of creativity and energy making your latest game, and now your mind turns towards publishing and marketing it to the wide world. Fear begins to crawls around your belly, like a hungry chinchilla. What do you do?

Posted by Trent Polack on 03/16/17 06:18:00 pm in Business/Marketing, Production, Console/PC, Indie
Project management is the sexiest topic in all of game development. Seriously. It's the thing that makes us into rock stars and pop culture idols. For real, it's boring, but it's the most necessary aspect of ensuring your project stays on schedule.





Posted by James Dyson on 03/23/17 10:48:00 am in Design
In this article I explore one possible way of approaching the ever thorny issue of 'the writing' in games.

Posted by Peter de Jong on 03/22/17 11:10:00 am in Design, Console/PC, Indie
Our game designer, Wytze, shares some plans that are in the works to make each character in Antegods have more personality.

Posted by Dariusz Jagielski on 03/22/17 11:00:00 am in
An interview I did with Fiona Li (xFlowerstarx) about my upcoming game.

This article aims to explore the full history of Gorescript Classic, from the development stages to its initial release, to getting played by John Carmack himself, then headlined on HackerNews, and finally achieving lasting popularity on Chrome Web Store.

Posted by Annika Ljung on 03/22/17 10:52:00 am in Design, Programming, Production
How is it to work as a woman in the gambling industry? Read my experience as a game developer based in sunny Malta.