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January 17, 2017
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Posted by Edward McNeill on 01/17/17 09:12:00 am in Programming, Indie, VR
Optimizing a Unity game for the Gear VR.

Posted by Ben Weber on 01/16/17 12:30:00 pm in Business/Marketing, Programming, Smartphone/Tablet
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.

Posted by Brandon Sheffield on 01/15/17 09:36:00 pm in Business/Marketing, Design, Production, Indie
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.

We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout

Posted by Byron AtkinsonJones on 01/13/17 10:41:00 am in Serious, Indie
How I dug myself out of a depression by making a game.





Posted by Eloi Duclercq on 01/17/17 09:11:00 am in Design
What can Usability bring to Paladins ? Let's review it with some simple concepts that can point out strenghts and weaknesses in any game.

Posted by Drew Fletcher on 01/17/17 08:28:00 am in
A few thoughts of the Nintendo Switch

Posted by Ben Sim on 01/17/17 08:22:00 am in Business/Marketing, Serious
Video games have always been a topic of debate for many decades. It is often cited for the root cause of anti-social behavior on one extreme to violence on the other. But regardless of which end you stand, every cloud has a silver lining.

Posted by Pete Lewin on 01/17/17 08:21:00 am in Business/Marketing, Serious, Indie
A practical guide for indie devs on evaluating and negotiating a publishing deal.

Posted by Walter Watts on 01/17/17 08:21:00 am in Business/Marketing, Social/Online, Smartphone/Tablet
The idea of video games being bad for kids has always been popular, and the researchers struggled to find the connection between violent games and violent behavior. However, latest studies show social and cognitive benefits of gaming.

Posted by Mark Hogan on 01/16/17 12:29:00 pm in Design, Programming, Indie, VR
How we're handling collisions in BeeBeeQ with Unity, where the VR player can put their hands wherever they want, standard physics collisions don't make sense and as a physics based local asymmetrical multiplayer game it's got to stay fair at all times