This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?
The idea of "wish fulfilment" frequently arises in game design, but what does it mean? where did the idea come from?
While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is the business model going to perform? Monetisation expert blogger Ramin Shokrizade goes under the hood (and does a lot of walking!) to find out.
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.
A collection of short videos documenting the history of Japanese console and computer games.
Have you ever wondered what was the right way to document your Game Design? Did you go online, got 125000 search results and didn't know where to start reading? Me too! This post/template will help you get started on your quest for amazing Game Designs.
In this article, I share some thoughts about Pokémon GO, more specifically about the social dimension of the game, and its spirit compared to the spirit of the franchise.
A discussion on strategy and fun, and where and how the two intersect.
My experience as a solo dev on using Unity for my arcade style game SpiritSphere.