By day I work at Image Metrics as a Project Manager on augmented reality makeup mobile apps. By night I play the blues and make games for fun. Currently working on a new hobby game.
As long as there are movies people will watch Star Wars and Citizen Kane. As long as there are games people will play Tetris. Why? Most likely because it is an air-tight, mathematically impenetrable game design.
The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues.
[News - 06/02/2015 - 02:44]
I haven 't released an ...
I haven 't released an iOS game for years, but when I did back in 2009 it was a bigger deal to get on the iTunes Staff Favorites page than to be just a new release . I always wondered why it disappeared. It seems like there are just too ...
[Blog - 03/10/2015 - 01:21]
One of the warmest, most ...
One of the warmest, most well written things I 've seen here. And I read just about everything on Gamasutra every day. Thanks for sharing. Gonna get this on Steam immediately
[Blog - 03/02/2015 - 05:26]
Not sure why, but I ...
Not sure why, but I 've found these first two installments riveting. Can 't wait to read the finale. Keep Rockin '
[Blog - 02/02/2015 - 01:25]
Ha good point This happens ...
Ha good point This happens a lot when translating old, simple control games to a tablet interface. Your comment made me imagine what porting it to something like the Kinect would be like. New interfaces get in the way of simple design sometimes by inherently complicating it.
[Blog - 09/05/2013 - 04:35]
[Blog - 09/03/2013 - 05:32]