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Dev Jana's Blog


By day I work at Image Metrics as a Project Manager on augmented reality makeup mobile apps. By night I play the blues and make games for fun. Currently working on a new hobby game.

Twitter: @devjana



Member Blogs

Posted by Dev Jana on Mon, 02 Feb 2015 01:25:00 EST in Design, Console/PC
As long as there are movies people will watch Star Wars and Citizen Kane. As long as there are games people will play Tetris. Why? Most likely because it is an air-tight, mathematically impenetrable game design.

Posted by Dev Jana on Tue, 27 Nov 2012 09:40:00 EST in Design
The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues.

Dev Jana's Comments

Comment In: [Blog - 03/10/2015 - 01:21]

One of the warmest, most ...

One of the warmest, most well written things I 've seen here. And I read just about everything on Gamasutra every day. Thanks for sharing. Gonna get this on Steam immediately

Comment In: [Blog - 03/02/2015 - 05:26]

Not sure why, but I ...

Not sure why, but I 've found these first two installments riveting. Can 't wait to read the finale. Keep Rockin '

Comment In: [Blog - 02/02/2015 - 01:25]

Ha good point This happens ...

Ha good point This happens a lot when translating old, simple control games to a tablet interface. Your comment made me imagine what porting it to something like the Kinect would be like. New interfaces get in the way of simple design sometimes by inherently complicating it.

Comment In: [Blog - 09/05/2013 - 04:35]

Please don 't ever stop ...

Please don 't ever stop making these. Absolutely door-opening stuff. Much gratitude

Comment In: [Blog - 09/03/2013 - 05:32]

Best, most practically useful article ...

Best, most practically useful article I 've read in years Thank you

Comment In: [News - 12/07/2012 - 02:01]

We 've been returning big ...

We 've been returning big publisher PR phone calls just a little bit less often, for better or for worse, and have retrenched a bit to focus more on what makes games great, as opposed to what games are selling the most. r nSimply put: Thank you. This is why ...