Devin Wilson's Blog
I make games and music. I'm a graduate student at the University at Buffalo, where I also teach and the basics of game design and programming to undergrads.
@Devin_Wilson on Twitter, www.devinwilson.net on the other part of the internet.
Devin Wilson writes about The Castle Doctrine, experimental game design tactics, violence, and the freedom to not play games.
Devin Wilson talks about the future of "games": finite games, infinite games, games, Games, non-Games, game designers, Game Designers, the game of Game Design, and the game of defining Games.
Devin Wilson sees the (apparent) failure of Sportsfriends as a larger trend in antisocial gaming, including Zynga's latest effort on Facebook, The Friend Game.
Devin Wilson is very confused by the overwhelmingly positive response to the ultraviolent Hotline Miami.
Devin Wilson takes a stand in the 'Dumb Games' debate that grew out of a couple of pieces written by Taylor Clark.
I participated in my first Ludum Dare this past weekend, and the general consensus has been that my game was a clever application of the theme, but it needed to be more fun. However, its thematic strength depends on just how much fun it isn't.
Devin Wilson's Comments
[Blog - 02/25/2013 - 11:38]
[Feature - 02/15/2013 - 04:35]
There 's a big difference ...
There 's a big difference between extracting a lot from a text a game, in this case , and telling someone that they didn 't say review a game correctly and that they didn 't say anything of value. One broadens the discourse, the other harshly limits it.
[News - 01/30/2013 - 05:28]
Just because you play games ...
Just because you play games to pass time, doesn 't make you a gamer. You could just as easily be doing any activity in that instance. A gamer sets aside time purely to play games as an activity for it 's own enjoyment. r n r nThese non-gamers you 're ...
[Blog - 12/19/2012 - 09:05]
It s not that violent ...
It s not that violent games make us more violent though they have been shown in various studies to make us more aggressive , it s that they often foster a message of solving problems through unilateral power. r n r nThank you. r n r nIt 's not that ...
[News - 10/22/2012 - 11:29]
I don 't think it ...
I don 't think it makes much sense to say GLaDOS 's apparent gender is irrelevant. So much of her dialogue in Portal 2 that was spoken to Chell is really important to consider in the context of femininity. GLaDOS 's little jabs at Chell 's appearance were part of ...
[Blog - 07/03/2012 - 12:36]
I 'll just say I ...
I 'll just say I apologize for overlooking your comment about making games. r n r nI think I 've made my point s .